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 Re: Law of the Commonwealth 
		
		
		Hmm my bad about the wardens I thought I had specifically looked those value's up in game..  
	The turrent is nice indeed and stationary but it provides heavy defense. Is there a reason there are no Simian leader btw?  | 
		
 Re: Law of the Commonwealth 
		
		
		The ships have lightning attacks.. doesn't really fit with water or astral.. I think I'll put some air in the nation too (1-2 air max) to cover the lightning and a bit more magic diversity 
	I think S 5 is a bit strongish on those ships I like the idea of a supermobile race though so maybe I'll lower their S 1-2 and the requirement for the spell too. I really like the sprites I must say so while I might want to change 1-2 things I definately want to implement it with aformentioned changes if you have no objections. Do you happen to have sprites of regular units with those wings too? ( I see they have a lil strange legs/feet so can't pass for regular troops) Then I could use those as the spaceforms..  | 
		
 Re: Law of the Commonwealth 
		
		
		I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.  
	Sprites can be drawn. But if you want all the regular types with wings that will take a lot of time I dont have. Sorry... I'll try to draw some for you if I get the time. But no promises. Quote: 
	
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 Re: Law of the Commonwealth 
		
		
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		This destroyer could be a possible space-form. 
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 Re: Law of the Commonwealth 
		
		
		I can certainly use it, probably not as spaceform since I didn't give other races auto spaceships as space form (and the reason for that was that I also had recruitable space ships so where do they others suddenly come from) so I usually make sort of spacesuits.. they flying wings could be some sort of spacesuit (and more original than others). 
	I think I'll forget the Simians and give the wing to the regular pplz as spaceform (copy paste over the simians) and then use that destroyer as another option for a spaceship. And ofcourse introduce hand icecannons :D Would there be a way to make the dominion more reliant on those spires you can erect? I'm not so into these nation commands but would making it a no preachnation etc etc help with making it reliant on those spires? or wouldn't that work either then? would give it a nice twist. I'd have to make them easier to get by but that wouldn't be a problem  | 
		
 Re: Law of the Commonwealth 
		
		
		You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well. 
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 Re: Law of the Commonwealth 
		
		
		Version 0.13 
	- Raised prophet value on the "Terraforming Tower"; - Added "Destroyer" as a summoning spell.  | 
		
 Re: Law of the Commonwealth 
		
		
		but are there ways to eliminate other methods of getting dominion? 
	except prophet and pretender I mean  | 
		
 Re: Law of the Commonwealth 
		
		
		Quote: 
	
 It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.  | 
		
 Re: Law of the Commonwealth 
		
		
		ah true, but could you eliminate spontaneous dom spread.. 
	only leave preaching and those spires then?  | 
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