.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Law of the Commonwealth (http://forum.shrapnelgames.com/showthread.php?t=34050)

Aezeal September 17th, 2008 02:57 PM

Re: Law of the Commonwealth
 
Hmm my bad about the wardens I thought I had specifically looked those value's up in game..

The turrent is nice indeed and stationary but it provides heavy defense.

Is there a reason there are no Simian leader btw?

Aezeal September 17th, 2008 04:56 PM

Re: Law of the Commonwealth
 
The ships have lightning attacks.. doesn't really fit with water or astral.. I think I'll put some air in the nation too (1-2 air max) to cover the lightning and a bit more magic diversity

I think S 5 is a bit strongish on those ships I like the idea of a supermobile race though so maybe I'll lower their S 1-2 and the requirement for the spell too.

I really like the sprites I must say so while I might want to change 1-2 things I definately want to implement it with aformentioned changes if you have no objections.

Do you happen to have sprites of regular units with those wings too? ( I see they have a lil strange legs/feet so can't pass for regular troops) Then I could use those as the spaceforms..

Amos September 17th, 2008 05:18 PM

Re: Law of the Commonwealth
 
I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.
Sprites can be drawn. But if you want all the regular types with wings that will take a lot of time I dont have. Sorry... I'll try to draw some for you if I get the time. But no promises.

Quote:

Is there a reason there are no Simian leader btw?
Simians are not smart enough to rise to leadership positions in the Commonwealth.

Amos September 19th, 2008 02:47 PM

Re: Law of the Commonwealth
 
1 Attachment(s)
This destroyer could be a possible space-form.

Aezeal September 19th, 2008 05:40 PM

Re: Law of the Commonwealth
 
I can certainly use it, probably not as spaceform since I didn't give other races auto spaceships as space form (and the reason for that was that I also had recruitable space ships so where do they others suddenly come from) so I usually make sort of spacesuits.. they flying wings could be some sort of spacesuit (and more original than others).

I think I'll forget the Simians and give the wing to the regular pplz as spaceform (copy paste over the simians) and then use that destroyer as another option for a spaceship. And ofcourse introduce hand icecannons :D

Would there be a way to make the dominion more reliant on those spires you can erect? I'm not so into these nation commands but would making it a no preachnation etc etc help with making it reliant on those spires? or wouldn't that work either then? would give it a nice twist. I'd have to make them easier to get by but that wouldn't be a problem

Amos September 19th, 2008 06:24 PM

Re: Law of the Commonwealth
 
You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well.

Amos September 19th, 2008 06:43 PM

Re: Law of the Commonwealth
 
Version 0.13

- Raised prophet value on the "Terraforming Tower";
- Added "Destroyer" as a summoning spell.

Aezeal September 19th, 2008 07:31 PM

Re: Law of the Commonwealth
 
but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean

Amos September 19th, 2008 08:27 PM

Re: Law of the Commonwealth
 
Quote:

but are there ways to eliminate other methods of getting dominion?

except prophet and pretender I mean

It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.

Aezeal September 20th, 2008 10:48 AM

Re: Law of the Commonwealth
 
ah true, but could you eliminate spontaneous dom spread..

only leave preaching and those spires then?


All times are GMT -4. The time now is 03:28 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.