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-   -   Wish-List for Dominions 4 (http://forum.shrapnelgames.com/showthread.php?t=34245)

Jazzepi April 18th, 2007 05:42 PM

Re: Wish-List for Dominions 4
 
Quote:

Kristoffer O said:
> Exactly, I wish the devs would have spent whatever time they did on making the two new races on UI improvements instead (and fixing the awful temple dominion rate spreading bug). Every hour they spend fixing one thing could have been spent fixing something else.

As Gandalf said, we have different roles. JK is the code-guy and I make sprites and descriptions etc. I can fixe smaller bugs and change stats, but I can't code one bit (almost true). So every hour spent on new nations I could have spent on reading my students work or at quaffing beer http://forum.shrapnelgames.com/images/smilies/happy.gif.

> I personally would get infinitely more value out of a better UI then two more races.

That's OK. I personally like nations and content more than UI, but I have given up on games with lousy UI's. I would probably not get into dominions unless someone helped me. When I was 20 I wouldn't mind, but I think I'm growing ever more lazy.

> That isn't to say that Dom 3 isn't a great product. I think it was worth the money I spent on it, but I still bought it. I expect the game to receive support just like any other software product. Bug fixes, revisions to the code and interface.

We do fix the game occasionally with patches, but it is a matter of time and engagement. JK works full time as a computer engineer and I wouldn't expect him to work hours when he returnsd from work. After release we were a bit tired and prefered not to think about dominions too much. Important bugs must be fixed of course, but a bit of vacation from dominions was needed. Now we work on weekends when we don't have anything special to do, so It is mostly a matter of priority. Should I see my friends or should I add a new nation. At times friends get the longer straw, and vice versa.

> I read somewhere that the devs didn't know what to do with the income they were getting off the game. Well I have a suggestion. Hire someone else to help them code the parts they really don't want to. I think it would be easy enough for them to partner with a third party (who could be located anywhere internationally with the miracle of the internet) that could help them with the drudgery of UI improvements, while they focus on maintaining and improving the core of the game.

We don't get enough money to pay a full time job for one of us, so it unlikely that we will find another free programmer willing and able to get into the quite jumbled code of 10 years of ongoing programming. I don't think the cost of hiring a new programmer would be covered by possible sale increses.

About not knowing what to do applies to my normal salary as well. I sort of dislike money and don't like to do much, apart from games that is. I'm quite content with what I have.

I wouldn't mind to see a dominions totally remade by someone else (paying me for it perhaps). It would be fun (and possibly agonizing) to se a graphics heavy simplified RTS version of dominions http://forum.shrapnelgames.com/images/smilies/happy.gif

> Jazzepi

So it is unlikely that there will be big and ongoing UI-changes, but there might pop up things from time to time.

It might have been fair to go to greater lengths to let you and other customers know that we are a small company that have limited resources. Many on this forum and old dom2 players are probably aware of this, but new players might not know it and expect quick and ongoing work on the game. I think there is some info on the matter on shrapnels site, but I'm not sure if what is said there translates to how much ongoing support you percieve that you recieve.

Hope you are OK with this.

KO

Honestly, if nothing was ever done to Dominions 3 from this point on out I'd be pretty happy with the product I purchased. I'd even venture to say I'd go buy the next incarnation of the series when/if it came out. I was always a huge fan of Master of Magic, and this is the closest thing I've ever seen to it since then. The 4X games always were my favorite. Dom 2-3 have a thriving multiplayer community, and that's what really interests me.

Besides that, have you thought of trying to tap into other markets? I think that you could bring in a lot more people if you put your game up on Steam for distribution. I don't know what kind of deals they make with developers, but you'd be opening yourself up to a huge fanbase. I know they had a small company 4X space expansion style game on there a while back called Space Empires 5. I don't know how well it fared, but I checked just a moment ago and it's still up there for sale.

Anyways, I'd love to see you all earn enough profit from the game that you could farm out programming tasks to other people. Finding new methods of distribution besides just Shrapnel Games might be the way to go.

Oh, and I'm very happy with Dominions 3, it's a rich engrossing game and I've recommended it to a few of my friends. Most of them don't have the patience for the slow paced style games, so it's difficult to get them addicted, but I think I have one who might be susceptible.

Jazzepi

HoneyBadger April 19th, 2007 03:55 AM

Re: Wish-List for Dominions 4
 
Just a quick one here. I'd like the ability to auction off magical items in the same way mercenaries are currently auctioned off in the game. It'd be better than just having to throw them away (why would you throw a useful magic item away, ever? even if you didn't have a use for it at the moment) and it would make multi-player games that much more interesting.

MaxWilson April 19th, 2007 08:46 PM

Re: Wish-List for Dominions 4
 
I'd also like to see a tag in flavor text to substitute in the name of your Pretender, so that if I'm playing "Maximilian, Diviner of Runes, Emperor of Shadows" my spell descriptions will say things like

"The yada yada are servants of Maximilian."

instead of

"The yada yada are servants of the new god." Maybe have a simple text replacement "<pretender>" -> Pretender's name.

-Max

Olive April 20th, 2007 04:07 AM

Re: Wish-List for Dominions 4
 
Thinking back of the maaaaany hours spent on dom 2 & 3, I think it's really worth the price. http://forum.shrapnelgames.com/images/smilies/happy.gif

Quote:

Kristoffer O said:
I wouldn't mind to see a dominions totally remade by someone else (paying me for it perhaps). It would be fun (and possibly agonizing) to se a graphics heavy simplified RTS version of dominions http://forum.shrapnelgames.com/images/smilies/happy.gif

Dominions Total War ? http://forum.shrapnelgames.com/image...es/biggrin.gif


Quote:

Jazzepi said:
Besides that, have you thought of trying to tap into other markets? I think that you could bring in a lot more people if you put your game up on Steam for distribution. I don't know what kind of deals they make with developers, but you'd be opening yourself up to a huge fanbase. I know they had a small company 4X space expansion style game on there a while back called Space Empires 5. I don't know how well it fared, but I checked just a moment ago and it's still up there for sale.

Hmmmm... maybe... but keep the good paper manual + cd distrib...

Cor April 20th, 2007 01:18 PM

Re: Wish-List for Dominions 4
 
How about ageing (natural or not) that can be benifical to creatures who grow stronger with age, Dragons, Krakens etc.

How about more than 6? size catagories. Like up to 12 in rare instances.

How about spell specific boosting magic sites. Like "Lava Vents" 1 fire gem, adds +100% damage to Fires form afar.

HoneyBadger April 20th, 2007 05:57 PM

Re: Wish-List for Dominions 4
 
Now you're talking!
These first two are things I've asked for and made cases for myself, Cor http://forum.shrapnelgames.com/images/smilies/happy.gif So far no luck though, but it's nice to see I'm not the only person who thinks these would be good ideas.

The third is also a good idea, although I'm just as in favor of sites that allow you to summon creatures and pay for them with gems, instead of just tying up a single mage and getting a Draconian every single turn.

Jazzepi April 20th, 2007 06:13 PM

Re: Wish-List for Dominions 4
 
Quote:

Cor said:
How about ageing (natural or not) that can be benifical to creatures who grow stronger with age, Dragons, Krakens etc.

How about more than 6? size catagories. Like up to 12 in rare instances.

How about spell specific boosting magic sites. Like "Lava Vents" 1 fire gem, adds +100% damage to Fires form afar.

I actually think there should be more interesting magic sites. Or more sites that do low level things. Like a 1 Death gem site that makes undead in that province immune to banishment. Or just higher MR. Whatever http://forum.shrapnelgames.com/images/smilies/happy.gif

Jazzepi

HoneyBadger April 20th, 2007 06:17 PM

Re: Wish-List for Dominions 4
 
That's another good idea. I don't like the term "unholy" because my coffee-mug isn't-as far as I know-holy, but I think "holy magic"(another bad term) could use a split between angelic and demonic influences.

Managarm April 22nd, 2007 06:47 PM

Re: Wish-List for Dominions 4
 
Not sure if somebody else has mentioned this before, but here we go...

I'll be great to have the "Army Setup" option available for PD troops and thus enable a much more rational setup.
It's rather frustrating when you have an intermediate PD value (say 20-25) and the province troops launch a frontal assault, get slaughtered soon and brake without causing (almost) any enemy casualties.

I think that nations like Caelum and C'Tis will benefit from this option.
The Flyers you get from Caelum's PD are not suited for a full frontal assault, they're more suited for flanking/killing rearmost units.
The combination of C'Tis' low morale values plus Militias mindlessly charging is destined to fail. OTOH, if you are able to arrange the City Guards in front of the Militias they'll crush a skull or two before routing...

Xietor April 22nd, 2007 07:02 PM

Re: Wish-List for Dominions 4
 
I think there are a ton of magic sites already. Almost an infinite number. That is low on my priority list.


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