![]() |
Re: Death ~ Fame
Bother downloading it DigitalSin! Lots of good changes.
|
Re: Death ~ Fame
> which i cant be bothered downloading
Why? There is nothing wrong with Eriu. |
Re: Death ~ Fame
Mugabe stopped surprising the world a while back… However, you do give me some ideas about renaming certain commanders!
|
Re: Death ~ Fame
Just..lazy
Plus, as I said, I like my heroically tough Anthrax http://forum.shrapnelgames.com/image...ies/tongue.gif Plus I wanna see more of him http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Death ~ Fame
Kristoffer, although I agree with you about how some units are "naturals", even "elementals" for what they do, carved in stone, and others being unpredictible surprises, maybe the way experience and growth of units in the game could be expanded a bit?
I personally find a lot of pleasure in watching a favorite unit evolve, over a long game, and I think there's more that could be done for long games. A couple ideas for this are: A blood/nature spell similar to Crossbreeding that, instead of creating a new unit, causes an existing unit to randomly mutate. It wouldn't alter the core chassis, but it could add extra abilities, hp, bodyparts, increased stats, etc. and it can also hurt a unit-cause afflictions, disease, lower the unit's lifespan, movement, kill the unit outright, etc. affected by luck. It would be cool not only to cast it on your own units, if you have high luck scales, but to capture an enemy's unit in an MP and then cast the spell on the unit detrimentally, when you have bad luck, and send it back all deformed and useless, as a message. Another good spell would be one that just gave a unit greater power, without having to cast Wish. Maybe a spell that greatly ages a unit, making some that would naturally grow more powerful over time, become a more powerful unit, and others to wither into dust. I don't know about you, but I like the idea of double-edged magic. Thirdly, I think the experience system itself could be expanded a bit, not necessarily to make it more D&D'ish, but still to allow some choices to be made about some units, to personalize them and customize them to whatever strategy you happen to be using. Maybe experience stars that a unit has earned could be "spent" on things? So that you'd end up with maybe a better unit, but that unit has less experience in his/her/it's new "role". Finally, even units that you know who they are and what they're going to do, maybe they can still develope an occasional 'quirk' or become stronger than they started out over time. Not to change their basic nature, but to qualify/diversify it, and give those "elemental" units more *dynamic* personality. Just a few thoughts from a Dom3 fanatic http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: use of bane lords
Parcelt,
I tried out a Wraith Lord last night. They really are pretty amazing. If you have not tried one, I highly recommend it. I sent him off on what I thought was a suicide mission so I could look at the death bonus. He cast Soul Vortex and ended up gaining hit points throughout the battle, rather than losing them. The enemy eventually fled and I had an undersea province I was not expecting. Great fun, try them out! |
Re: use of bane lords
Sounds good!
I don't have wraith lords yet but only a few turns away. Are they amphibious too or did you give him some item so he could go underwater? What paths do you need for Soul Vortex? |
Re: use of bane lords
Quote:
Soul Vortex is pretty high level, Alteration I think. |
Re: use of bane lords
IIRC Soul vortex is a level 6-7 alteration spell requiring 3 levels of death magic(which wraithlords have).
What were your wraithlords dying to Loren? |
Re: use of bane lords
Quote:
I'm thinking that the Soul Vortexes bleed each other's health also. |
All times are GMT -4. The time now is 02:05 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.