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Re: Tomb Kings mod released!
Ooo, cheap sacred archers, that makes a death blessing effective!!
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Re: Tomb Kings mod released!
OOh, very nice, you modders know how to seduce me.
BUT, I wanna : at least a pretender, the 12 WH mods missing AND an undead poney. The last one is of utmost importance. |
Re: Tomb Kings mod released!
I agree, an undead pony pretender
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Re: Tomb Kings mod released!
Yes, I think we can all agree 12 warhammer undead pony pretender nations are needed.
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Re: Tomb Kings mod released!
Yep, with nice colored ribbons in their pelt.
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Re: Tomb Kings mod released!
You're all crazy.
Hmm - pretender - for some reason doing a pretender never even crossed my mind. And I didn't think about adding specific standard pretenders to the nation either. Weird. Things for the next version then I think. I will have to have a think about pretenders, suggestions welcome. The first ever Tomb King might be a good one. Juzza - yes, I haven't tried it much, but I think a D9 blessing might work pretty well with the Asp Archers. I have been experimenting more with Buried and a E9/W9 blessing, which makes them pretty hard to kill (especially if you manage to get Resilience on all of them). |
Re: Tomb Kings mod released!
The summons that I assume are meant to be commanders(Ushabiti Avatar, Servant of Set, maybe Tomb Scorpion?) are not. The summons are all quite nice, although a little pricey if you don't have a fairly big bless for them.
The tomb swarm is very powerful(1 casting can pretty reliably take out level 5-7 indies) but also lots of fun. What's with the MR Negates tag on the spell? The semi-immortal tomb kings are very nice but, due to the fact that they require upkeep, I don't think it's worth using them to call infantry unless you really need them and can't recruit them. The national troops are nice, although tomb chariots might be a little pricey due to how fragile they are. For a nation that seems fairly magic focused their non-capitol magic seems pretty poor. The nation is very similar magically to LA Ctis(although Tomb Kings have better summons), except that Ctis gets 240 gold, sacred, non-capitol banefire casters. I'm guessing this nations is mostly built around getting a good bless and using its sacred summons due to its so-so magic elsewhere? |
Re: Tomb Kings mod released!
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http://www.youtube.com/watch?v=UGGLENEEVYc (Disclaimer: The comment proabably wasn't a reference to his, but in the internet, you can find arguments for ANY case) |
Re: Tomb Kings mod released!
Very nice mod
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Re: Tomb Kings mod released!
Shovah - thanks for the comments - very helpful. It's really nice to have someone looking at it in such depth already.
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Immortals: These are expensive, because giving immortal sacreds seemed like asking for trouble. I think 1 death gem each would be too cheap, and they are powerful with a strong bless, so I guess these can't really change. Unless I made them 2 for 3 death gems - I suppose the time invested in summoning them is currently pretty serious. Scorpion: I was just scared that they would be too powerful, what with trampling, high protection and fear. Have you tried giving them a support posse of priests to buff them and keep them healed? One can easily take down a small army even without a bless. Ushabti: I think I was comparing them to Crushers, which cost 15 (Ushabtis cost 20). They do much more damage than Crushers, and are sacred, but they are a bit easier to take down. Maybe I should cheapen them a bit - national summons are often better than normal summons after all. What do you think - 18? 16? Anubites and Servants of Horus: What did you think of these? They are quite potent but I found it hard to judge the price. They need to be a fair deal because they will be crucial if fighting an enemy who has potent counters to undead. Usahbti Avatar: These guys are Tartarian-powerful I think, so I figured 35 gems was reasonable (not much more than 10 death + 20 nature for GoRed Tartarian). What do you reckon? Quote:
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What would you think of: Buried Sorceror: 220 -> 190 High Priest: 260 -> 220 I think the High Priest is definitely overpriced, since they are pretty key and should be a fairly standard unit to recruit. |
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