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-   -   Humans. Stomp. *crunch crunch* (http://forum.shrapnelgames.com/showthread.php?t=35536)

Lazy_Perfectionist August 11th, 2007 08:00 PM

Re: Humans. Stomp. *crunch crunch*
 
I'm interested in seeing how Cursed Luck works in practice.

I'm not exactly afraid though. The combination of 34 defense (12 more or 2% chance) and mirror image may cause Umor a little trouble.

So which of these Horror attacks go up against MR, and which against Defense, and which both?

Endoperez August 11th, 2007 08:40 PM

Re: Humans. Stomp. *crunch crunch*
 
Remember that each attack lowers the defense by 2 until the end of that round. With 5 to 6 attacks, the last ones will have much greater chance of getting through...

The above is true of all attacks, and explains why swarming brings down high-defence units.

Fatigue is another killer.

Zath August 12th, 2007 02:05 AM

Re: Humans. Stomp. *crunch crunch*
 
I've been wondering about this for some time, but is the defense penalty for being swarmed affected by etherealness and luck? In other words, if a unit avoids an attack due to etherealness or luck, will its defense still be reduced by 2 for the next attack?

Aethyr August 12th, 2007 02:11 AM

Re: Humans. Stomp. *crunch crunch*
 
This is a great question, I would like to know the answer as well.

Lazy_Perfectionist August 12th, 2007 07:26 AM

Re: Humans. Stomp. *crunch crunch*
 
Good point about the defense penalty. Well, I can increase my defense further, but can't rely on getting off more than one spell before the Horror's at my feet.

Ironskin's useless with the Armor Penetration/Piercing. Mistform is useless. Earthpower - I'm not likely to have a long battle. That leaves Mirror Image, which I'm unfortunately not quite strong enough in to depend on.

Still, I can count on my defense preventing at least half of the first wave of attacks, barring unusually bad luck. And even with the last attack (though unluck is risky), I'll have at least a 54% chance of not being hit.

Endoperez August 12th, 2007 01:08 PM

Re: Humans. Stomp. *crunch crunch*
 
Chainmail of Displacement (automatic Mirror Image AND +3 def) and Boots of Quickness (Quickenss grants +3 att, 3 def) will increase the defence even further.

IIRC, Swords of Quickness increase defence just as well as Ice Swords, and also grant twice as many attacks.

If you want protective gear, Starshine Skullcap (S2, boosts Astral magic and magic resistance) is much better than Horror Helmet against Doom Horrors.

Aethyr August 12th, 2007 01:57 PM

Re: Humans. Stomp. *crunch crunch*
 
Hmmm...I did not know that Chainmail of Displacement also granted Mirror Image--thanks!

Lazy_Perfectionist August 12th, 2007 02:04 PM

Re: Humans. Stomp. *crunch crunch*
 
I'm currently limited to construction two, and trade.

As I'm waging war against R'lyeh, I'm probably going to prioritize MR and chaff slaughtering abilities.

There are two problems with Chainmail of Displacement and Boots of Quickness, though they'll probably come into play once I start worrying about heavier horrors. If R'lyeh has there way, that won't be long. The Horror Mark spell can't be resisted, right?

First, Chainmail of Displacement- encumbrance of 2 - pretty good for armor, but I'm driving for negative fatigue. My normal spell prep leaves me halfway worn out, and that fatigue makes me vulnerable. I've often had my commander die by falling asleep in the middle of battle. Also has the misfortune of costing ten air gems. I control very little territory in this game, and can't afford it.

Boots of Quickness will help again, once I face heavier horrors. But... they'll also fatigue me twice as fast, too. I'll consider it. But simply using two swords doesn't increase fatigue nearly as much.

Jazzepi August 12th, 2007 02:14 PM

Re: Humans. Stomp. *crunch crunch*
 
Horror mark and astral geyser most definitely do not check MR.

I hope you get a doom horror next turn http://forum.shrapnelgames.com/images/smilies/heart.gif

Jazzepi

Aethyr August 12th, 2007 02:50 PM

Re: Humans. Stomp. *crunch crunch*
 
LP--

Your magic resistance is more than decent and you've got two the swords. If fatigue is the problem it seems to me you'd be much better going with Boots of the Messenger and Amulet of Resilience. These two items along with starting your script with "Summon Earth Power" shoud make you pretty much fatigue free.


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