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Re: AWIY\'s blacklist of dishonest peoples
I think all of this also goes with the requests that keep popping up to "add diplomacy to the game". Adding diplomacy options to a menu would place game-restrictions on the actions. Such as game-managed NAPs.
The way it is now we have ultimate diplomacy and unlimited options. Very real world but that isnt always what all gamers would prefer. They want an impartial referee. I can see the advantage to both sides of the discussion and Im not sure which one would be best. Best for game play? probably continue with it unmoderated by forum or game menus. Best for sales? possibly a menu-managed diplomacy feature would be good but I dont see Johan working on anything that major anytime soon. Besides, this would be another of those "there are plenty of THOSE games already out there so lets not change one of the things that makes us nicely unique". (of course since I mostly play solo I wouldnt mind abit more recognition by the AIs of my gifts) Gandalf Parker -- To some people, unlimited options seems to them to be zero options. |
Re: AWIY\'s blacklist of dishonest peoples
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The current environment provides a disadvantage to those willing to be honorable for treaties made during a game. Providing all the treaty information to be publicly known on a website will still allow players to backstab on a treaty. There's no reason new players have to suffer months of hurtful gaming experiences to learn which individuals are the backstabbers and/or game droppers. |
Re: AWIY\'s blacklist of dishonest peoples
NT--
I completely disagree with almost everything you have said. However, we do agree on two very important points: 1) Those who "trust" will always be at a disadvantage (potentially) in WAR. 2) "There can be only one" (unless he/she allows a weaker ally, a respected/feared opponent, or an obedient lackey to survive). I think both new and old players should keep these things in mind, and defend themselves accordingly, or be prepared to suffer a "hurtful" experience. |
Re: AWIY\'s blacklist of dishonest peoples
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Your post is quite amusing, in an ignorant sort of way. I considered our NAP broken when your army stealthed south through my lands and destroyed one of my armies that was trying to take an independant province. |
Re: AWIY\'s blacklist of dishonest peoples
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Seriously though, this kind of thing is why no-holds-barred diplomacy is just more fun (IMO). I think it is a good idea for anyone who wants to regard treaties as binding to state so up front before the game begins. I won't be joining such a game, but some people might want to. Binding treaties are a house rule though, not something enforced by the game or intended by Illwinter, and I think everyone should be aware of that and not expect them to be in effect unless they have been specifically agreed to before the game. And carrying a grudge outside the game for treachery in a game where treachery is legal is just poor sportsmanship. |
Re: AWIY\'s blacklist of dishonest peoples
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Raise your hand if you've had a hurtful, suffering experience playing Dominions. If you have, you're taking the game too seriously. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: AWIY\'s blacklist of dishonest peoples
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Also: I don't make "formal" NAPs because I'd have to, you know... take notes or something. I don't need more paperwork, especially with four games running. |
Re: AWIY\'s blacklist of dishonest peoples
On the counter side to my 'Las Vegas' game (WWI, secret pacts), it may be interesting to have a public diplomacy game, where everyone agrees to conduct diplomacy by forum, and consider the results binding. This way, the politicin could get pretty fierce as everybody negotiates- kind of like the scramble to get mercs, except you see the other' bids.
Include in each contract several 'breach' and termination clauses. The common termination would be three turns warning, psssibly shortened to one with a cancellation fee. the 'breach' would fall under accidental and intentional penalties, with varying degrees of repercussion. They might be levied a fine, or excluded from all further political discussions, treated as a rogue. The idea is that diplomatic alliances can be publicly bought. If someone knows about your public treaty, then they can negotiate with a third party to get that party to declare the three turn warning and shift sides. This whole system of public negotiations removes most of the misunderstandings, gives a record, and etc. etc. Completely public negotiations may be problematic- so maybe limit it only to the binding agreement made public. An agreement will not be valid until it posted and signed by both parties. Before then, it is as nonexistent, and useless. Of course, there's also the game style with no diplomacy whatsoever- or just trade. Continuing with orwell, I'd call that game the ministry of peace. |
Re: AWIY\'s blacklist of dishonest peoples
If Parcelt and Tibbs had been cheating (breaking game rules) I too would have been angry. But apparently this didn't happen. They just broke an in-game mutual agreement called "NAP" by some people. Not covered by any rules, not default ones or rules tied to just this game, agreed upon by every participant before the game started.
So end of story. Everything could have been all different of course. But it wasn't... so no need point fingers on anyone or start constructing "top-ten-wanted-dishonest-people-who-played-fair-by-the rules-but-cheated-me-anyways-somehow" lists. That is just playing silly, not Dominions. |
Re: AWIY\'s blacklist of dishonest peoples
If we're going to draw parallels from history, nations have had peace followed by war followed by peace, even when individuals such as kings and queens are involved. Or three years between every battle.
You could interpret pretenders as either closely involved with their people (Fertility god), or rather careless (God of Death)- an assault against your nation isn't always an assault against your pretender, personally, though sometimes it may be. One could argue that a pretender would be more likely to view their people as 'chess pieces', disposable when its to their advantage. |
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