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Re: New Game: Mods over Europe (recruiting players
Eeew, no. I have no interest in playing on an indy-free map. Indies allow you to get into the water when you couldn't otherwise. They allow you to get interesting sacreds when you couldn't otherwise. Indies are like a 2nd layer of strategy on the map. Controlling certain provinces becomes even more important when they create indies you need/want.
Jazzepi |
Re: New Game: Mods over Europe (recruiting players
Absolutely not. Without indies the game would be crippled.
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Re: New Game: Mods over Europe (recruiting players
So, we have Jazzepi switched to Avernum and one open spot. I'll update the first two posts.
Xox, could you confirm your nation choice? |
Re: New Game: Mods over Europe (recruiting players
Just want to remind everyone - if you want to playtest your nation, get the version from the links lch provided and then go to the CBM mod nations thread in the mod forum and get the CBM balanced version I've made from there.
You need both in order for the cbm one to work, but you only need to load the cbm one when you playtest. |
Re: New Game: Mods over Europe (signup, one spot o
Im in with sylvania http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New Game: Mods over Europe (signup, one spot o
Skaven are ready.
There's no need for a cbm version of them, you can use the one from the regular thread. |
Re: New Game: Mods over Europe (signup, one spot o
Yes I confirm my choice of Ulm Reborn, looking forward to the game.
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Re: New Game: Mods over Europe (recruiting players
Quote:
CB Complete 1.0 CB Pretenders 1.1 CB Items 1.1 CB Nations 1.1 CB Scales 1.1 CB Spells 1.1 I also have this... CBM Avernum Now according to the post in Avernum it sounds like all I have to do is turn on the CBM avernum mod to get the full CBM changes, but to test I went to the magic scales and they still only give +2 at most with 3 tix towards magic. Little help? http://forum.shrapnelgames.com/images/smilies/happy.gif Jazzepi |
Re: New Game: Mods over Europe (recruiting players
You need to have CBM 1.1 complete turned on and CBM Avernum turned on to get a CBM game with Avernum in it and balanced accordingly.
Same with all CBM nations I've made :] |
Re: New Game: Mods over Europe (recruiting players
Can you link me to CBM 1.1? I tried looking in the CBM thread and couldn't find a good link z.z
Jazzepi |
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