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-   -   Mod: New nation: NATURE rising 0.30 (http://forum.shrapnelgames.com/showthread.php?t=35659)

Juzza August 17th, 2007 02:33 AM

Re: New nation: NATURE rising early stages
 
1 Attachment(s)
yeah, good idea, I didn't know that paint could convert thins to tga I always use CorelDraw, maybe it messes the colours round a little with paint, sorry, I'll upload it right away

Cor2 August 17th, 2007 06:43 PM

Re: New nation: NATURE rising early stages
 
thanks much Juzza. i will see how these work:)

llamabeast August 17th, 2007 06:58 PM

Re: New nation: NATURE rising early stages
 
Hey guys, for doing graphics can I strongly recommend the free program GIMP: http://www.gimp.org/downloads/ (scroll down a bit for the windows download). It's the main graphics program for linux and is considered a real strength - and I've found it perfect for sprites (plus of course it's free). Once you've got the knack you'll probably find it hugely easier than coreldraw or paint.

Sombre August 17th, 2007 11:00 PM

Re: New nation: NATURE rising early stages
 
But worse than Paint Shop Pro http://forum.shrapnelgames.com/image...ies/tongue.gif

Juzza August 17th, 2007 11:33 PM

Re: New nation: NATURE rising early stages
 
ahh!! buttons everywhere!! it's so confusing!!

llamabeast August 18th, 2007 02:44 AM

Re: New nation: NATURE rising early stages
 
Sombre: http://forum.shrapnelgames.com/image...ies/tongue.gif
Juzza: Hopefully the button confusion will recede. It is lovely, promise!

Incidentally, pretty much the only tool I use for sprites is the pencil. And then I double click on the colour indicator below quite a bit to adjust my colour.

But the bits that are really helpful are the Tools->Colour Tools. Think that area should be a bit darker/higher contrast/green rather than red? Just change it! It's awesome.

Juzza August 18th, 2007 05:00 AM

Re: New nation: NATURE rising early stages
 
I think I manage with paint and corel for the moment...

Cor2 August 18th, 2007 07:41 AM

Re: New nation: NATURE rising early stages
 
I have Paint.net (free) for easy/ quick jobs and I haev GIMP for more detailed jobs. At least that is how it works in theory, In reality I barely know how to work Gimp so i never use it. http://forum.shrapnelgames.com/image...s/confused.gif

I do plan on learning some day. I have it penciled in tenativley around the time hell freezes over.

It is a really go program though. I gave it to a graphic designer friend and she loved it.

Juzza August 22nd, 2007 06:37 PM

Re: New nation: NATURE rising early stages
 
Hey I just had a thought, no wait! an idea! now don't all congraduate me at once, anyway this mod is nature rises, so how about a funky kinda scout, a Chuckabra(sp?) or Goat Sucker, have it as a like +10 stealthy commander and have it cause unrest in the province it's in, a decent amount too.

Cor2 August 23rd, 2007 02:47 AM

Re: New nation: NATURE rising early stages
 
cupacabra ? the Mexican myth? Is unrest moddable?

School started on monday, progress on the mod may be kind of slow well see.


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