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Re: Some of my ideas and questions
Hey, thats an ingenious little system their. I like it! Makes "Infantry Units" have some flesh to them (abstractly though). With something like this you can design entire Infantry Divisions with different types of personel and equipment (2 components of infanty, a single unit of artilary, with 1 unit of tank armor).
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Re: Some of my ideas and questions
Are we talking about Starcraft + XCom or SEIV? http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif
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Re: Some of my ideas and questions
does cloaking infantry actually do anything?
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: Some of my ideas and questions
oh ok i geuss i will have to modify them a bit but no biggy and im glad you all likeit http://www.shrapnelgames.com/ubb/images/icons/icon7.gif well thats all for now
Lord Kodos ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
Any ideas for mecanary components i have very few iedas......
------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Any ideas for mecanary components i have very few iedas......<HR></BLOCKQUOTE>If you can think of things you want them to have/do then I could create/suggest some components that would fit that.
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Re: Some of my ideas and questions
Cloaking infantry does nothing. They are always either in a ship (and require only a long-range scanner to see), or in combat.
What you probably want is a big ECM type bonus. Troops cannot repair. They are either destroyed, or the partial damage is forgotten. |
Re: Some of my ideas and questions
Well i gave them the nomads coponentds because they are pirates/nomads in space that never board ships and you hire them to attack enemy ships ainly they have high defense for their colonyts never make allies
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Re: Some of my ideas and questions
FYI, I'm gonna switcheroo the Nomads, and remove their resource ships.
This should make them more like what I think you're talking about. They have no resource ships, so they can only remote mine, use the basic production (500 in P&N, 200 normally), capture & scrap ships, or go mercenary. Instead, they'll get the opportunity to use 1% maintenance ships. (Despite the 5% limit http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif) This will be included as a component, so the nomads should be able to use normal hulls at 1% maintenance, and things will be awesome. Note: the nomads will be able to sell/get captured/give these ships to other races, and the others will enjoy the 1% maintenance greatly. Quite a big bargaining chip for a merchant nomad. ------------------ The latest info on Pirates & Nomads (forum thread). -<Download V2.2b>- (Now with EZ-Install, just extract to your SE4 folder) -<Download P&N Classic>- (The final release of P&N v1.x, with EZ-Install, just extract to your SE4 folder) -<Download compatible EMPs for P&N v1.2 through v1.7>- -<Download SJs latest AI Patcher>- Visit My Homepage Other Links: -<Play By Web>- -<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>- -<8-bit Theater>- (fun comic with the pixellated FF1 characters) |
Re: Some of my ideas and questions
Well i may do that but my spae monsters all generate money from planets and hivebases
but i hav ea question can you set a special facilty that builds a ship and only that ship because a Psionic nexus is built at a psionic r&d lab.and here is a breif list of some of the new species thingieys in my mod Pirates Mercanarys Space MOnsters Primitive species Nomads Omnipotent Species Corparations ANy ideas for these would be aprecieated especioally corparations components and ships ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
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