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-   -   Amoscalypse Now - FFA Mod game (1 spot is open!) (http://forum.shrapnelgames.com/showthread.php?t=35895)

Gandalf Parker August 30th, 2007 05:48 PM

Re: New Mod game: Amoscalypse Now
 
Very interesting. I will take a look at Urdheim. It sounds good for a scenario project.

Any other mod nations besides this Urdheim and Amos's that you would consider as being too powerful for a lone vanilla nation?

Sombre August 30th, 2007 05:55 PM

Re: New Mod game: Amoscalypse Now
 
I believe Mushroom Kingdom is overpowered, I was told Magoserium is overpowered, the non CBM version of Hoburg Kingdom is pretty much overpowered,... I would argue Haida Gwaii is also slightly overpowered and so is Sylvania, arguably.

There are others, have a look around. I try to avoid them generally speaking so I'm not an expert on them. Shovah actually might have better knowledge of such nations.

Nikolai August 30th, 2007 07:21 PM

Re: New Mod game: Amoscalypse Now
 
On a scale where LA Man is 10, and LA C'tis 13...

Sylvania is 15.
Angelic Crusade is 20.
Urdheim is 25.
Stigian Corruption is 300.

I was greedy, I wanted to win. But I am also a coward so I run away. http://forum.shrapnelgames.com/image...ies/tongue.gif

Tuidjy August 31st, 2007 02:24 AM

Re: New Mod game: Amoscalypse Now
 
I also looked at Stigian Corruption, and damn, this mod has incredible graphics.
I wish the author would make an effort to balance it against regular races.
It is nowhere near balanced against overpowered nations, either. And I dare say
that the 37 defense is a simple bug. The defense and protection values on that
particular armour seem to have been switched. :-) But even if they were switched
back, it would still be nonsensically good.

But I have to admit Sombre is absolutely right. I believe that with good diplomacy
Sylvania can survive in a world that includes the like of Magoserium and Angelic
Crusade. As a matter of fact I think Sylvania is not particularly weak against the
latter. But against Stigian Corruption? No way.

Is Amos still active? Do those who have had contact with him think that he may
apply his incredible artistic talent into some balanced mods?

And now I am off to test Stygian Abyss in battle. I wonder whether the graphics
will look as good as they do against a monochrome background.

Sombre August 31st, 2007 02:32 AM

Re: New Mod game: Amoscalypse Now
 
Angelic crusade isn't hugely overpowered?

I haven't looked at them in detail but I was under the impression they were pretty damn crazy. For instance their pretender is H4, immortal, fireshielded, awe 4, fear 3, pathcost 20, dominion 5, healer (100%), flying, forgebonus 50%, causes eyeloss, fire poison and shock immune, standard 20 and max normal and magic leadership.

If you gave him dom10 anyone striking him would have to pass by huge awe, eyeloss, a 10 point fire blast, fear (+3) and ethereality. That's before buffs. Oh and he's att 14 def 14 base, with an aoe6 weapon called Wrath that does armour negating damage and has a nasty secondary effect.

Let's have a look at Urdheim's best god. For less than half the price of the above god you get,... immortal, flying, siegebonus, cold immune, (poor) ampibious, poison immune, poison cloud 15, fear 10 (!!!), D3, dominion 2, pathcost 50, 180 base hp, base 13 prot, att 18 str 28,....

I don't think he's that outclassed. Fear 10 plus whatever you take for death and immortality means you can just drop him on armies and watch them all run away the second he kills one of them, which he will with his stats.

Tuidjy August 31st, 2007 03:44 AM

Re: New Mod game: Amoscalypse Now
 
Heh. The Angelic Crusade Pretender you describe costs 455 points. Sure, you can
build him. And then you're either stuck waiting for him to show up, or you end up
playing a nation with really crappy scales, and that's without any magic paths.
And the troops of Angelic Crusade may be strong, but not "out of this world,
freaking insane, gifted with incomprehensible stats" which is what Stygian
Corruption troops are. No, Angelic Crusade is a nation that would take some
finesse to play, especially if you want to be viable in late game.

As for Urdheim, did you see me mentioning them when I talked about a world where
Sylvania could survive? Yes, they are grossly overpowered. Nikolai insulted hem
by putting them at 25, but then, he had chosen them, hadn't he? Still Urdheim
are not in the same category. Urdheim does not have units with defense 37 (WTF?)
human warriors who are given defense 17 (just because they are so elite)
berserking tramplers with encumberance 1, regeneration, and immunity to mind
attacks (because of course tramplers are so underpowered that they really need
these three weaknesses removed) Even their deformed freaks have strength 23 and
berserk +3, twice a human's hps, twice the attacks, recuperation... for the
well researched and very appropriate price of a human elite.

Urdheim's units are quite underpriced, and his summoners are too numerous.
Stygian Corruption's units do not belong in Dominions III.

Sombre August 31st, 2007 04:32 AM

Re: New Mod game: Amoscalypse Now
 
Guess Amos has changed them since I last downloaded a version of the angelic crusafe mod, because in the version I'm looking at the Demiurge pretender is 350 points. I don't think you'd need good scales when he can basically fight entire nations on his own :]

I'll admit I didn't look over the angelic troops too closely, but I did take a look at their commanders and I find it hard to believe you'd really need good troops if you had a few of those badboys. I assumed they were of roughly comparable strength with Stigian Corruption to be honest, but it seems it's not really the case. Still very powerful though.

Urdheim might not be in the same class as Stigian corruption, but I can imagine them actually putting up and fight and being able to take part in a gangpile on a stronger nation. Sylvania? No chance. They have overpowered pretenders and looking at the mod games so far it seems some of their troops are rather overpowered as well, but they aren't on the level of Urdheim or Angelic Crusade and those may well be two of the weaker nations picked so far.

Just so everyone knows, I picked Stigian Corruption completely at random from a list of Amos' mods. I wasn't going for the most powerful/broken one or anything like that; I just liked the name. If Stigian Corruption is way stronger than anything else, I can simply pick another Amos mod. They're all very interesting and weird.

Morkilus August 31st, 2007 02:25 PM

Re: New Mod game: Amoscalypse Now
 
Is this game about to start?

Nikolai August 31st, 2007 02:27 PM

Re: New Mod game: Amoscalypse Now
 
I think Peter meaned that with dominion 10 you specified. I also think that for a really good game, some balancing needs to be done. Not volunteering :-p

By the way, in the duel Sylvania vs Angelic Crusade we fought, Sylvania won. Both times, with Pantocrator and without, and with players switched, too. We are playing on lunch break again - Urdheim and Sylvania VS Stigian Corruption on Panganos.

Sombre August 31st, 2007 02:45 PM

Re: New Mod game: Amoscalypse Now
 
Pantocrator?

Yeah with dom10 that pretender would be pretty pricey. It's still completely broken though.

I guess your duel would suggest Sylvania can take part in a game with Angelic Crusade level mods. They are themselves rather overpowered (I nerfed them, but perhaps not enough, in my CBM version). Is Angelic Crusade merely the runt of Amos' uberpowered litter though? And what about magoserium and Mushroom kingdom?

Are you teaming up against an AI Stigian Corruption? I doubt the AI will actually be that good with the nation - it would take a human to exploit their crazy stuff.


Finally, to be clear: I am NOT doing any balancing for this game - I did it with the other two mod games and I'll probably do it in a number of future mod games, but this one was supposed to be completely free from interfering, balance changes etc. That was pretty much the whole point - let people use some of the really cool mods that just aren't balanced for dom3. Specifically there has always been a lot of interest in Amos' nations.

If there's a demand, I can CBM balance any nation without 'ruining' it. I'm sure of that. So if people want a balanced version of an Amos nation, I am entirely willing to do it. It will take some thinking and messing around and a few releases I'm sure, but it's totally doable.


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