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-   -   Evermore - MegaGame - Winner: AdmiralZhao! (http://forum.shrapnelgames.com/showthread.php?t=35902)

Velusion August 31st, 2007 04:31 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Baalz said:
What we should do is have everyone who wrote a guide play that nation. So I'd get Mictlan, Velusion would get LA Ermor, Evilhomer would get R'yleh, er....


Heh... I'm most certainly going to let someone else try their hand at LA Ermor.

Evilhomer August 31st, 2007 04:33 PM

Re: Placeholder for new Megagame - Evermore
 
Yeah, im not playing Rlyeh again. I have gotten them so many times in vels random lottery.

Sombre August 31st, 2007 04:34 PM

Re: Placeholder for new Megagame - Evermore
 
I might be able to help out with the flags. Let me know what you had in mind.

Velusion August 31st, 2007 04:35 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Sombre said:
I might be able to help out with the flags. Let me know what you had in mind.

I'll PM you http://forum.shrapnelgames.com/images/smilies/happy.gif

Xietor August 31st, 2007 05:26 PM

Re: Placeholder for new Megagame - Evermore
 
I actually do not know why we can't vote to eliminate gem producing items from the game. That would eliminate much of the micromanagement.

IMHO, that is one thing I would like to see the developers eliminate. Why intentionally add a micromanagement strategy to the game?

Gem producing items also undermine the importance of globals that give gems.

iceboy August 31st, 2007 05:37 PM

Re: Placeholder for new Megagame - Evermore
 
1 Attachment(s)
Here is my favorite sp map ive been using if interested. I like the way the sea is connected to everything...

Gandalf Parker August 31st, 2007 05:52 PM

Re: Placeholder for new Megagame - Evermore
 
Keep in mind that there are people who enjoy micromanagment.
I always thought that the games normal progression would be that the blitzers would enjoy the early game, and then turn themselves over to MM people while keeping an eye out for being able to sub failing empires later.

Xietor August 31st, 2007 06:08 PM

Re: Placeholder for new Megagame - Evermore
 
If people enjoy micromanaging, then why are we discussing a turn limit because they get sick of it? cannot have it both ways!

And I am still alive in the Big game, and I am not looking to turn my empire over to some MM i killed off earlier in the game. Sorry to disappoint you! The sad thing is most mm hide in the water, so they can survive the early game rushes.

atul August 31st, 2007 06:42 PM

Re: Placeholder for new Megagame - Evermore
 
Quote:

Baalz said:With one notable exception pretty much all the nations

Yay, root for the underdog! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Anyway, I kinda liked the way Perpetuality's nation lottery worked out. Don't know what could be done to further make unwanted nations feel happy, maybe even more bonuses?

I'm just wondering, how would the simultaneous auctioning of 60+ nations work out, and with what mechanics. What would prevent someone winning several nations, and what could you do then? Perp lottery was kinda exciting when you could not know what others did put as their choices.

Zoshan August 31st, 2007 08:32 PM

Re: Placeholder for new Megagame - Evermore
 
Just wanted to say that if you put any kind of turn limit on the game or victory condition you force ppl to use one of a very few stratagies to win. The whole game expierance will be limited.

As for my part, I tend to not play in any game that has some random limit.


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