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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Soo... When is the next patch? (http://forum.shrapnelgames.com/showthread.php?t=36062)

Kristoffer O September 26th, 2007 12:40 PM

Re: Soo... When is the next patch?
 
I'm inclined to avoid random pick-this-and-that items. They are in my opinion rather (insert stronger wording if you wish - I don't mind) boring.

It is not that difficult to come up with hundreds of items without having to resort to genericisms (is that a word?). Better to add one hundred new items and randomly disable 80% of them each game if you want replayability.

silhouette September 27th, 2007 02:08 PM

Re: Soo... When is the next patch?
 
Yay for getting new machine(s) for patch building. Did I get lucky and is there a chance you will build a Linux PPC patch this time also, or is that arch stuck with the 2.06 version forever?

Sill

Atreidi September 27th, 2007 02:44 PM

Re: Soo... When is the next patch?
 
Quote:

Gandalf Parker said:
I dont want to slam anyones creative requests but maybe redirect them abit. In light of the fact that its already been mentioned that
A) the devs work on what is fun for them mostly
B) Dom4 is unlikely
C) there is another project in the works

So a good number of the requests could be aimed toward the community support (maps, mods, servers) which can do quite abit in those areas.

Soo... I questions are..
1. What are some examples fun stuff for the devs?
2. Is this the end of Dominions? No expansion or Big-Update?
3. Does that mean that there will be no more "serius" work on Dominion 3?

If this is already posted in another thread please link http://forum.shrapnelgames.com/images/smilies/happy.gif

Wikd Thots September 27th, 2007 04:14 PM

Re: Soo... When is the next patch?
 
It just means that we cannot wave the usual work motevators at them like money or more sales or more reconition.

The Kris guy likes to do the pictures and make up new nations. Unless the new project gets him involved in that then I guess we will continue to see it in patches

The John guy looks like the progress history page is full of little things like fixing something or adding mod commands so that the players can do it. Nothing that makes him completely recode big parts of the game.

Kristoffer O September 27th, 2007 04:38 PM

Re: Soo... When is the next patch?
 
> 1. What are some examples fun stuff for the devs?

Gnomes tasting like candy, or possibly gnome candy.
Children of Bodom britney cover.
Ftaghn! And everything that comes with it.
Also zombies! The more the better. Brains might taste like candy as well. Gnome Candy.

> 2. Is this the end of Dominions? No expansion or Big-Update?

There never was an expansion or big update previously. Just small patches and new games.

> 3. Does that mean that there will be no more "serius" work on Dominion 3?

The work on dominions 3 was mostly unserious, so no big change here.

Humakty September 27th, 2007 05:35 PM

Re: Soo... When is the next patch?
 
I'll make miself the voice of the few :
We want poneys and girafs.

Seriously, if you would stop patching this game in the instant, I wouldn' call it a scandal. (I would rent a Yakuza killer)MTW 2 was almost unplayable when it was published, and still has huge flaws, mostly a sucidal AI.
Some things implemented in MTW2 still do serve to nothing( have you tried to rentabilize merchants lately ?)
I think the comparison between the two games shows us which team works harder.(dom 3 one, for dumbers)
People who say dom3 AI is rubish haven't played to other games lately.
Dom 3 isn't perfect, but apart from me, nobody is.
I could set up an endless list of qualities dom 3 has.

PS :I'm a total geek with no social life, I've been playing this game for 6 months, and I still discover new stuff !!!

PPS : after such a compliment, I'm waiting for patches, big updates,gnome candy AND a nice hotess...and zombies

PPPs : FTAGHN

Atreidi September 27th, 2007 06:19 PM

Re: Soo... When is the next patch?
 
Quote:

Kristoffer O said:
> 1. What are some examples fun stuff for the devs?

Gnomes tasting like candy, or possibly gnome candy.
Children of Bodom britney cover.
Ftaghn! And everything that comes with it.
Also zombies! The more the better. Brains might taste like candy as well. Gnome Candy.

> 2. Is this the end of Dominions? No expansion or Big-Update?

There never was an expansion or big update previously. Just small patches and new games.

> 3. Does that mean that there will be no more "serius" work on Dominion 3?

The work on dominions 3 was mostly unserious, so no big change here.

... http://forum.shrapnelgames.com/images/smilies/fear.gif http://forum.shrapnelgames.com/images/smilies/shock.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/redface.gif http://forum.shrapnelgames.com/images/smilies/Sick.gif http://forum.shrapnelgames.com/image.../firedevil.gif [img]/threads/images/Graemlins/Cold.gif[/img] http://forum.shrapnelgames.com/image...ies/tongue.gif

Now my new question is.....

(Question to the devs) (But you can stil answer if you think you know the answer)

What have you learned from this game? And how will you implement all the positive feedback received from this game into something better or something in a greater scale?

Will this game evolve into something that appeals more to the "average gamer" or will it get even deeper in the sense of having an even richer strategical game play?

What worries me is that such a good game, such great, deep and interesting Lore and strategy system be forgotten or left un-polished. As I've said before in my second post in this forum this game could be the UTIMATE game if polished correctly. http://forum.shrapnelgames.com/images/smilies/happy.gif

Lazy_Perfectionist September 27th, 2007 06:48 PM

Re: Soo... When is the next patch?
 
Diablo? Never was a big fan of it. It strikes at my biggest weakness- indecisiveness. There obviously was a big audience for it- but two games I preferred in the genre were Nox and Sacred, Heretic (aka Kult), Divine Divinity (there were other games I preferred even more, such as Arx Fatalis, Ultima VI, etc, but they weren't exactly the same genre).

First off, Sacred vs. Diablo
Stat growth was partially fixed, with one free point to spend each level, the rest of the gains preassigned. Diablo, you'd have 5 points to assign each time, and there was no going back. With Sacred, I could customize for a high agility or strength or charisma character but I did not have to worry about picking the wrong stats and ending up with a completely unviable character. As well, unlike D2, I could save. While there were random drops, the maps were not random - I liked that.

Nox had an interesting spell system (really) that wasn't dependent on irreversibly, uncertain skill picks. As well, it was rather linear (but I liked that) maps were not random, enemies were not, and there were lots of little secrets. They made the world into a character all of its own, one I was curious about. Diablo players would say that decrease the fun of replays (though there was mp deathmatch mode), but I say it made a single player game worth playing on its own merits - practically every Diablo review overemphasizes the multiplayer component. It is good for its audience, but with blizzard I just feel a bit lonely in the SP world. It was interesting enough that I actually played each characters campaign twice, and would still be playing it if I hadn't lost the serial.

As a side note (I'm looking at you Nox, Diablo) there's nothing romantic about smashing barrels. Save the world, kill monsters, fulfill quests, and smash barrels. What is up with that?

Humakty September 27th, 2007 07:18 PM

Re: Soo... When is the next patch?
 
I want alpha centauri 2 !!
A side question : does anyone succeeded in making AC 1 run under XP ?

Lazy_Perfectionist September 27th, 2007 09:04 PM

Re: Soo... When is the next patch?
 
Quote:

Kristoffer O said:
> 1. What are some examples fun stuff for the devs?
Ftaghn! And everything that comes with it.
Also zombies! The more the better. Brains might taste like candy as well. Gnome Candy.

There's been a few lighthearted zombie games where you play the undead, and a lot of serious zombie games where you shoot the undead.

But how's bout X-Com: Zombies?

A tactical turn based game where you can play the zombies or cthulu cultists, not just the good guys. There'd be a were-faction (beware were-chickens!) and a vampire faction.

Vampires... hmm... you'd start out with maybe a single vampire, than get enough to form an underground lair. Maybe open up a goth nightclub or two in the beginning, to get some 'income'. Or if you're not so evil, infiltrate the red cross. Later, when you start taking over the world, you'll have to keep captive humans for a ready supply of food.

Heck, maybe something like Dungeon Keeper...


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