![]() |
Re: Most powerful nation
Fair enough.
Fortunately I think it is getting fixed in 3.08! |
Re: Most powerful nation
Quote:
That's assuming H1 priests can actually do that and are a legit counter to lankan demons, which in my opinion they aren't. I've never seen banishment from H1s do more than make nature blessed lankan sacreds go berserk. I'd guess enough of them could kill quite a few sacreds, but you can't mass as many priests as they have sacreds and if you did, you'd have invested lots of resources in an easy to dodge counter. |
Re: Most powerful nation
My votes for Lanka for EA, Ermor for MA, Ryleh for LA. This is assuming that we aren't claiming as a disadvantage that those nations will usually draw attention from other players for being strong picks. That argument never made too much sense to me since such factors rarely influences diplomacy in my experience and usually these nations tend to get more ganged after they've swept away their share of nations due to their OPness.
|
Re: Most powerful nation
This is a 4X game in a sense, so those who are strong expanders will tend to have stronger armies, more gems and more money means more magic in the late game, etc.
The sea nations are a special case, as their strength depends entirely on how much water people think is "fair". With that much variability between maps, I don't think you can give a general answer for the water nations. I do not, myself, think that the strong nations are enough stronger than the regular nations that it is a problem - but I have an accepting attitude towards the fact that players are often eliminated by a strong bless rush. The *weak* nations are something of a problem, however. I'd say that Marverni and the Ulms tend to be serious underperformers, although how much of this is reinforced by our expectations, I couldn't say. EA - Niefelheim is nearly as fierce as Lanka out of the gate and in the midgame, and has much better magic diversity for late game craziness. Neither position has good researchers; I was terrified of Lanka when it first came out but, for the reasons that K specified, am less impressed by it now. Niefelheim is also my pick for overall strongest nation - if you started with equal-sized empires at turn 30 this would not be the case, but that's not how the game works. MA - Ermor, as much as it pains me to agree with QM and KtB, MA Ermor is a great expander with a very strong (and diverse) military and great combat magic. What else could you ask for? LA - This is harder, but I'd say LA Mictlan. Most late age nations have weaker magic than other eras; LA Mictlan is basically an EA nation transplanted into the late era. I don't want to rehash this old argument, but I am very much of the "LA Ermor is just okay" school of thought. |
Re: Most powerful nation
Since we are all one big happy family, we should strive to refrain from personal attacks.
K is a nice enough guy, and he edited his posts. Hopefully there can be some more editing so the focus can be limited to in game discussions. |
Re: Most powerful nation
Quote:
This is the nicest, most polite and helpful forum that I have participated in. I think this is why a few rude and/or attack postings stand out like a sore thumb. I silently applauded K for deleting his postings when I first saw them as deletions few days ago. We are all gamers here and should remember that. In the big picture, being the best Dom3 player in the world really isn't going to put a lot of groceries on the table. |
Re: Most powerful nation
Forgive my inexperience, but how is Lanka's 110 gold 6rp recruitable anywhere mage not a good researcher? He isn't sacred, but at 110 for 6 rp do you need him to be?
|
Re: Most powerful nation
Quote:
Personally, I'd like an option to give every nation X free research points (where the game creator can choose X on a slider) on the first turn, in addition to the option to start with multiple provinces; in combination these would not only tone down the explosive-expanders, but also significantly reduce the effectiveness of some cheesy rush tactics. |
Re: Most powerful nation
I've played on such "accelerated start" games, Chris. They are quick and pretty fun. We accelerated the research by giving everyone a dozen sages in their capitol.
http://www.shrapnelcommunity.com/thr...;Number=504610 |
Re: Most powerful nation
DrPraetorious, about the weak nations, I know this has been argued before, and I can't defend Maverni, but I do really like Ulm. MA especially.. although I've tried early age Ulm as well and they seem to be pretty decent. They lack some of the strengths of MA Ulm but make up for it with stealth and some better magic diversity.
I've never played LA Ulm, but as a blood hunting nation I can't imagine they could be that bad. Without getting into specifics (which have been covered before), I can say that when I play MA Ulm, I get this giddy feeling of power that I don't feel with other races. Probably it is a product of the fact that I've played MA Ulm far more than any other race, and I'm unfamiliar with how to really max out other races. (edit: while I'll admit, that some races you don't even have to know how to max out, such as Nefelheim, and you can still whoop some serious butt) |
All times are GMT -4. The time now is 11:41 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.