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-   -   Most powerful nation (http://forum.shrapnelgames.com/showthread.php?t=36074)

Xietor September 19th, 2007 02:17 AM

Re: Most powerful nation
 
Fair enough.

Fortunately I think it is getting fixed in 3.08!

Sombre September 19th, 2007 02:17 AM

Re: Most powerful nation
 
Quote:

Frostmourne27 said:
I haven't played Lanka extensively, but in my (SP) experiance, this could be a major issue. A province with an indie priest will usually kill one or two sacreds. I could see major issues with seven or eight of them. Yes, a nature bless helps, but regardless, the banishments still make it easier to kill them off some other way. An astral bless would be of huge help, but I doubt many people would take much astral on a lankan pretender - its possible, but I don't think it's the best bet for Lanka. Twist fate just isn't great on high hp units.

If one 50 gold priest could banish 1 demon sacred per battle, it might be worth it as a counter. But the priest isn't useful against much else, where the Lankan sacred is useful in a lot of different situations. By building loads of priests looking to counter the demons, you'd basically be weakening yourself against all other non undead non demon strats. Let's say the Lankan player just switches to Kala sacreds - they aren't that much worse. Priests are now pretty useless.

That's assuming H1 priests can actually do that and are a legit counter to lankan demons, which in my opinion they aren't. I've never seen banishment from H1s do more than make nature blessed lankan sacreds go berserk. I'd guess enough of them could kill quite a few sacreds, but you can't mass as many priests as they have sacreds and if you did, you'd have invested lots of resources in an easy to dodge counter.

KissBlade September 19th, 2007 02:51 PM

Re: Most powerful nation
 
My votes for Lanka for EA, Ermor for MA, Ryleh for LA. This is assuming that we aren't claiming as a disadvantage that those nations will usually draw attention from other players for being strong picks. That argument never made too much sense to me since such factors rarely influences diplomacy in my experience and usually these nations tend to get more ganged after they've swept away their share of nations due to their OPness.

DrPraetorious September 19th, 2007 03:29 PM

Re: Most powerful nation
 
This is a 4X game in a sense, so those who are strong expanders will tend to have stronger armies, more gems and more money means more magic in the late game, etc.

The sea nations are a special case, as their strength depends entirely on how much water people think is "fair". With that much variability between maps, I don't think you can give a general answer for the water nations.

I do not, myself, think that the strong nations are enough stronger than the regular nations that it is a problem - but I have an accepting attitude towards the fact that players are often eliminated by a strong bless rush.

The *weak* nations are something of a problem, however. I'd say that Marverni and the Ulms tend to be serious underperformers, although how much of this is reinforced by our expectations, I couldn't say.

EA - Niefelheim is nearly as fierce as Lanka out of the gate and in the midgame, and has much better magic diversity for late game craziness. Neither position has good researchers; I was terrified of Lanka when it first came out but, for the reasons that K specified, am less impressed by it now. Niefelheim is also my pick for overall strongest nation - if you started with equal-sized empires at turn 30 this would not be the case, but that's not how the game works.

MA - Ermor, as much as it pains me to agree with QM and KtB, MA Ermor is a great expander with a very strong (and diverse) military and great combat magic. What else could you ask for?

LA - This is harder, but I'd say LA Mictlan.
Most late age nations have weaker magic than other eras; LA Mictlan is basically an EA nation transplanted into the late era.
I don't want to rehash this old argument, but I am very much of the "LA Ermor is just okay" school of thought.

Xietor September 19th, 2007 04:13 PM

Re: Most powerful nation
 
Since we are all one big happy family, we should strive to refrain from personal attacks.

K is a nice enough guy, and he edited his posts. Hopefully there can be some more editing so the focus can be limited to in game discussions.

Edratman September 20th, 2007 11:15 AM

Re: Most powerful nation
 
Quote:

Xietor said:
Since we are all one big happy family, we should strive to refrain from personal attacks.

K is a nice enough guy, and he edited his posts. Hopefully there can be some more editing so the focus can be limited to in game discussions.

Well said. It seems to me that there has been an increase in uncivil posts of late. I may be wrong, but that is the impression that I have.

This is the nicest, most polite and helpful forum that I have participated in. I think this is why a few rude and/or attack postings stand out like a sore thumb.

I silently applauded K for deleting his postings when I first saw them as deletions few days ago. We are all gamers here and should remember that. In the big picture, being the best Dom3 player in the world really isn't going to put a lot of groceries on the table.

Sombre September 20th, 2007 12:15 PM

Re: Most powerful nation
 
Forgive my inexperience, but how is Lanka's 110 gold 6rp recruitable anywhere mage not a good researcher? He isn't sacred, but at 110 for 6 rp do you need him to be?

Chris_Byler September 20th, 2007 12:42 PM

Re: Most powerful nation
 
Quote:

DrPraetorious said:Niefelheim is also my pick for overall strongest nation - if you started with equal-sized empires at turn 30 this would not be the case, but that's not how the game works.

It is possible to start with more than one province - wouldn't this tend to tone down the "monster expander because it easily massacres indies with 0 losses" nations, as well as reduce the number of tedious (especially in MP where they aren't even fast) early turns where not much happens?

Personally, I'd like an option to give every nation X free research points (where the game creator can choose X on a slider) on the first turn, in addition to the option to start with multiple provinces; in combination these would not only tone down the explosive-expanders, but also significantly reduce the effectiveness of some cheesy rush tactics.

Morkilus September 20th, 2007 12:51 PM

Re: Most powerful nation
 
I've played on such "accelerated start" games, Chris. They are quick and pretty fun. We accelerated the research by giving everyone a dozen sages in their capitol.

http://www.shrapnelcommunity.com/thr...;Number=504610

CUnknown September 20th, 2007 02:16 PM

Re: Most powerful nation
 
DrPraetorious, about the weak nations, I know this has been argued before, and I can't defend Maverni, but I do really like Ulm. MA especially.. although I've tried early age Ulm as well and they seem to be pretty decent. They lack some of the strengths of MA Ulm but make up for it with stealth and some better magic diversity.

I've never played LA Ulm, but as a blood hunting nation I can't imagine they could be that bad.

Without getting into specifics (which have been covered before), I can say that when I play MA Ulm, I get this giddy feeling of power that I don't feel with other races. Probably it is a product of the fact that I've played MA Ulm far more than any other race, and I'm unfamiliar with how to really max out other races.

(edit: while I'll admit, that some races you don't even have to know how to max out, such as Nefelheim, and you can still whoop some serious butt)


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