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-   -   Mod: Worthy Heroes 1.8 (http://forum.shrapnelgames.com/showthread.php?t=36670)

DaveCG May 31st, 2008 11:19 AM

Re: Burning Heroes
 
Sorry to bother you with more questions, but will you be including the "burning" heroes? as some of them are really great, hope you do and thanks for you great work so far.

Burnsaber May 31st, 2008 02:22 PM

Re: Burning Heroes
 
I'm also quite intrested on hearing the anwser to DaveCG's question. http://forum.shrapnelgames.com/images/smilies/laugh.gif

I'd also like to use this opportunity to emphazise that the "burning heroes" are 100% under QM's whims and his to downgrade/ upgrade/ tinker/ totally revamp. I won't take any ill blood or silly reactions to any decision. I had lots of fun while making them, that's what matters most.

Also I suggest to read the comments on my code. Some of the heroes lack vital #onebattlespell commands due to them not being available on the time I made the mod. I have too few holidays to work the code (well, actually I tried doing some code one lone weekend, but it seems I forgot everything in 3 months! http://forum.shrapnelgames.com/images/smilies/shock.gif). I'll be getting a laptop in 1-2 months and I should be able to do some work from the military (Corporal Medic doesn't have much to do in the barracks. http://forum.shrapnelgames.com/image...ies/tongue.gif). Until that, I probably will probably not do much towards finishing those few bastards.

quantum_mechani May 31st, 2008 03:37 PM

Re: Burning Heroes
 
Yes, some burning heroes will very likely be making it in. I would like to do some fun things with #onebattlespell too, but it can be pretty time intensive working out the glitches sometimes.

DaveCG June 1st, 2008 04:56 AM

Re: Burning Heroes
 
Very cool, thanks a lot for answering and can't wait to play it, and remember losing is fu...wait a moment....

DAMN YOU DWARF FORTRESS!

Damn you...

Burnsaber June 8th, 2008 05:26 AM

Burning Heroes 2!
 
1 Attachment(s)
Heh, that was simpler than I expected it to be.

I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.

I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.

I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.

Like the the former version, this is 100% playable.

iceboy June 13th, 2008 04:09 PM

Re: Burning Heroes 2!
 
Quote:

Burnsaber said:
Heh, that was simpler than I expected it to be.

I made a new version of Burning heroes where I fixed the #onebattlespell stuff. Stormknight now has his Great Eagle buddies and so forth.

I used the "copy a vanilla spell and modify the orginal" trick to get #onebattlespell use my custom spells. I tested that the copies work just as the orginals.

I also updated the look of the Dragon Tamer. His bright steel shield was a eyesore.

Like the the former version, this is 100% playable.

Is this the official new version?

quantum_mechani June 13th, 2008 04:40 PM

Re: Burning Heroes 2!
 
No, I'll start a new thread when that is ready. But some burning heroes will be in it.

iceboy June 25th, 2008 11:10 PM

Re: Burning Heroes 2!
 
I would recommend balancing the Niefel Hero that spams Jotun Hirdmen. In twenty turns you have a hero that can run the map pretty quickly.... I laid waste with this hero...

iceboy August 22nd, 2008 01:59 AM

Re: Worthy Heroes 1.8
 
Is an update still planned for this great mod? :)

Epaminondas September 7th, 2008 09:50 AM

Re: Worthy Heroes 1.8
 
This is wonderful! Is there one that incorporates the new batch of giant nations we got in the May patch (I think)?


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