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-   -   Scenario: World of Geometry (337 prov) (http://forum.shrapnelgames.com/showthread.php?t=36875)

Twan December 4th, 2007 11:14 AM

Re: World of Geometry (337 prov)
 
Version 6 attached to this post.

Replaced wrong quotations marks by correct ones.

Added killfeatures for provinces with 3 special sites or more.

mathusalem December 4th, 2007 12:22 PM

Re: World of Geometry (337 prov)
 
did you edit your .map with MS Word, for the french's " ?

Twan December 4th, 2007 12:31 PM

Re: World of Geometry (337 prov)
 
Probably I've edited my file with specialgarrisons in word or another non-standard editor when making sea garrisons, before continuing it with notepad and finally cut-pasting them in the map (in wordpad I've made default program for editing map files and set to save in text only format).

In fact the two plain text editors I may have used (notepad and wordpad) have the same problem : they use the good quotation marks if you write in them but won't change non standard marks cut pasted inside.

lch December 4th, 2007 07:30 PM

Re: World of Geometry (337 prov)
 
Quote:

Twan said:
Just found what caused the bug : it's a stupid text editor problem, I've made special seas garrisons in notepad iirc and cut and pasted the texts, and this kind of quotation marks ” was used ; when most of the map made with wordpad use this one ".

(edit : lol the forum itself doesn't seem to make a difference, but the difference appears in the .map text, one kind of quotation mark uses a different symbol for beginning and end of quote, when the other only uses one)

It does look differently in my browser. Get a better browser... http://forum.shrapnelgames.com/images/smilies/wink.gif

Well, those other quotation marks you're using are definitely not ASCII but ISO 10646/8879 or Unicode. Thus it is no wonder that they caused trouble for the game.

Twan December 4th, 2007 07:50 PM

Re: World of Geometry (337 prov)
 
Sorry, never collectionned "better" browsers, original "good" text editors and other things that seem to passionate forum people nor had myself a passion for text formats, and won't. :p

Panpiper December 7th, 2007 11:16 AM

Re: World of Geometry (337 prov)
 
I've played this map numerous times now. I love the map and I have to play zillions of SP speed games while trying out various fiddlings with the race mod I'm working on, so it's gotten some serious goings over. One thing I have found is that very often after taking the Isle of Eternia, is that the four 'knownfeatures' are not all known or present. This last time through I went into your map file and added the command #killfeatures prior to the #knownfeature listing. Bingo, all four knownfeatures now appear upon taking the island.

Twan December 7th, 2007 11:39 AM

Re: World of Geometry (337 prov)
 
I'll add that (and killfeatures for the gateways and 3 sites cities as well) thanks.
I've probably been lucky in my tests, never had random site replacing the good ones.

I hope the last are replaced and not the first (throne of the world). It would be sad for the courageous succeeding to take the isle.

Panpiper December 7th, 2007 12:32 PM

Re: World of Geometry (337 prov)
 
Several times through, it has indeed been the case that the Throne of the World has not been present. The killfeatures tag should make that a thing of the past.

Falkor December 11th, 2007 04:30 PM

Re: World of Geometry (337 prov)
 
I'm playing the map currently enjoying it greatly.
Just one hint from me. Some provinces have not enough supplies to maintain the guarding armies. So, when I'm conquering them, a lot of monsters are diseased and injured. That makes it easier than you planned, I suppose.
Nevertheless, the map is brilliant.
Thanks.

Twan December 11th, 2007 04:37 PM

Re: World of Geometry (337 prov)
 
Thanks. I'll give them one or two bags of wine in a next version.


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