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Re: Forseti Mods
Wow Cerlin, I had no idea. That sounds like it was quite nasty. I hope you're recovering (-ed?) well, at least. --And I hope nothing anywhere that extreme has happened to LP!
Just wanted to let you guys know: I have sent a PM to llamabeast about taking over setting up and moderating this game, in the face of LP's absence. I don't mind stepping aside at all though, if someone else prefers the job. : ) And FAJ, those are all the mods, yes. (With my slightly modified Cradle map as well, of course.) |
Re: Forseti Mods
Thanks IndyPendant, for volunteering to be moderator for this game. Hopefully Lazy_Perfectionist is fine, and we'll see him back after the holidays.
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Re: Forseti Mods
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Re: Forseti Mods
I had a quick question, with indies out. Does that mean even if we find a sight that normally gives mages, it no longer will do so? Just curious http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Forseti Mods
No. you can get Indy troops and mages from sites and special events. I assume the mage sites become much more important in a game like this. Never played one though.
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Re: Forseti Mods
oh ok thats great to know~
My pretender design takes this into some consideration. There are a couple pretty amazing astral sights one can find with a little more magic. http://forum.shrapnelgames.com/images/smilies/happy.gif Also normally when I play I get a minimal amount of indies, unless they are especially special (like Longbowmen) or useful (indie nature mages.) |
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Let's get this game started in the new year! |
Re: Forseti Mods
OK Indy, I'll Check w/Llama about getting set up so that folks can send their pretenders in.
I'm think about a deadline of next Thursday; if everyone ogets thier pretenders in we'll go sooner. How's that sound everyone? |
Re: Forseti Mods
Sounds good to me http://forum.shrapnelgames.com/images/smilies/wink.gif
I should have a workable one by then. (probably earlier) |
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