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-   -   Guide: Guide to communions (http://forum.shrapnelgames.com/showthread.php?t=37499)

Zeldor February 12th, 2008 09:21 AM

Re: Guide to communions
 
Anyone knows how does it put them in that order? Newly recruited mage may land in the 1st position, middle or end of the order.

Gregstrom February 12th, 2008 02:04 PM

Re: Guide to communions
 
Can't say for sure, but it's probably ordered by unit id#.

[edit] I don't know how to see a units' id#, AFAIK the number is fixed once the unit is bought, and I don't believe there's a way to find out what id# a unit will have at the point you buy it.

thejeff February 12th, 2008 02:18 PM

Re: Guide to communions
 
And they're recycled as units die. Which explains how new units get sorted above older ones.

Numbers for units that can be brought back from the dead must stay, but that's only a small fraction: Pretenders and the Hall, right?

DonCorazon February 12th, 2008 02:48 PM

Re: Guide to communions
 
In addition to Slaves casting a variety of spells, I was referring to the actual casting of Communion Slave and Communion Master. So my question was, in the first round, should all the Communion Slaves cast Communion Slave before any Communion Masters cast Communion Master?

Gregstrom February 12th, 2008 03:11 PM

Re: Guide to communions
 
It depends on whether you want the Slaves to cast in the same rounds as the Masters do or not.

Slaves that act before Masters get to cast. Slaves acting after Masters lose their action if the Master casts a spell, meaning you don't cast as many spells but the slaves don't get so badly fatigued.

Baalz February 12th, 2008 03:51 PM

Re: Guide to communions
 
Quote:

DonCorazon said:
In addition to Slaves casting a variety of spells, I was referring to the actual casting of Communion Slave and Communion Master. So my question was, in the first round, should all the Communion Slaves cast Communion Slave before any Communion Masters cast Communion Master?

First round doesn't matter, you're not in the communion until after the spell is cast. Of course, the order is the same for every round of combat, so any slaves who go first on round one will also be casting spells in the following rounds, which you may or may not want.

thejeff February 12th, 2008 04:11 PM

Re: Guide to communions
 
And, just to be clear, all slaves are added to the communion, whenever they cast Communion Slave. (Same with Masters)

The only thing casting order matters for is whether slaves can cast independently or not.

yandav February 15th, 2008 05:52 PM

Re: Guide to communions
 
A little question just for fun: what happens if someone cast both communion master and sabbath master? http://forum.shrapnelgames.com/images/smilies/wink.gif

Gregstrom February 15th, 2008 06:01 PM

Re: Guide to communions
 
They kill a blood slave to no good purpose?

Baalz February 15th, 2008 06:23 PM

Re: Guide to communions
 
Yeah, there's lots of times that different spells cause the same effect and the second spell doesn't actually do anything.

Strength of giants/rush of strength
Iron Will/Anti magic

And I suppose
Regeneration/personal regeneration
etc.


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