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Re: Conceptual Balance Mod 1.2
Is it deliberate that carrion woods is now in CB a level zero spell, or is that a bug?
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Re: Conceptual Balance Mod 1.2
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#selectspell "Carrion Woods" #researchlevel 0 #fatiguecost 5000 #pathcost 0 5 #pathcost 1 4 #end The intention is to drop the research level to 0, increase the nature gem cost to 50, and drop the spell requirement to N5D4. HOWEVER, there is an error! #pathcost was used instead of #pathlevel (#pathcost is used for pretender design). Thus the spell is still N6D5. Assuming N5D4 is intented, the correct code should be: #selectspell "Carrion Woods" #researchlevel 0 #fatiguecost 5000 #pathlevel 0 5 #pathlevel 1 4 #end I like that it's a deliberately level-0 spell. LA Pangaea is supposed to be crawling with undead animals & manikins; in vanilla that won't happen until well into the late game. |
Re: Conceptual Balance Mod 1.2
Well, it could also be a 0-level spells to figure out if the changes work. I doubt it is in this case, because the actual spell isn't changed, only requirements and cost, but you never now.
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Re: Conceptual Balance Mod 1.2
Yes, level 0 is intentional, #pathcost obviously is not though, thanks for spotting it.
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Re: Conceptual Balance Mod 1.2
1.21 with various fixes and a little new content up.
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Re: Conceptual Balance Mod 1.2
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Re: Conceptual Balance Mod 1.2
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Re: Conceptual Balance Mod 1.2
It replaces the old .zip files in the first two posts.
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Re: Conceptual Balance Mod 1.21
1 Attachment(s)
CBM 1.21 forging reference is attached. It contains 2 .pdf files.
The first pdf, "Single Path Forging Reference," looks like this: http://img409.imageshack.us/img409/9...pathkn7.th.jpg Under each of the 8 magic paths, all the "single path" items are listed, grouped by the magic-level needed to forge them, and color-coded to indicate the needed Construction level (blue = Const0...red = Const8). Items that boost magic paths are italicized. The second pdf, "Dual Path Forging Reference," looks like this: http://img176.imageshack.us/img176/8...pathvf3.th.jpg It's a consolidated matrix that groups all similar "dual path" items together, includes the path requirements, and follows the same color convention as before. EDIT: Removed Carrion Woods "Fix" |
Re: Conceptual Balance Mod 1.21
Actually, even though I forgot to fix that bug, I had decided to scrap the path level change anyway.
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