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Re: Well, I\'m through with the game
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Offensive AIs attack more both other AIs and players. But if you set ten AIs on offensive on a small map, I think there are good chances that some of them gang against you (especially if you have a better start than most AIs and so have several neighbours fast). There is also a map command to avoid to see AIs fighting each other (but it may lead to some AIs not succeeding to expand as another AI hold a crucial chokepoint). |
Re: Well, I\'m through with the game
This probably won't help anyone but the AI can still kick my butt in SP because of the fact that I don't play Dom3 as often as I want to.
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Re: Well, I\'m through with the game
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Re: Well, I\'m through with the game
You can find a link to the thread in my sig, in the FAQ and in the sticky modlist in the maps and mods subforum. Just make sure that you avoid using enslave mind or charm against independents, because the gold cost version of the mod makes all the chaff indies cost 9000 gold, which translates to 600 upkeep apiece.
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Re: Well, I\'m through with the game
I was thinking it should be easy to mod a fix that reduces the penalty for bad scales to the point where it is giving free points to the AI for taking them ( the player would have to refrain from taking bad scales). But that wouldn't work would it, because good scales are tied to bad.
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Re: Well, I\'m through with the game
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Re: Well, I\'m through with the game
Well, I made an undead markata prophet SC recently. And then forgot to script him, so he did cast priest spells and fatigue got him down http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Well, I\'m through with the game
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Re: Well, I\'m through with the game
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I think I once had a regiment of Mechanical Men, led by a GoR'd and empowered Mechanical Man, in the Flying Ship, simply because the concept of a highly mobile robot army amused me. |
Re: Well, I\'m through with the game
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