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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Well, I'm through with the game (http://forum.shrapnelgames.com/showthread.php?t=38086)

Twan March 21st, 2008 09:38 AM

Re: Well, I\'m through with the game
 
Quote:

Should I be setting them to Offensive? I just have em set to Random behavior...

I think the sooner AIs attack the best it is for them, as they are mostly bad in the magic area (playing with very difficult research should help them too).

Offensive AIs attack more both other AIs and players.
But if you set ten AIs on offensive on a small map, I think there are good chances that some of them gang against you (especially if you have a better start than most AIs and so have several neighbours fast).

There is also a map command to avoid to see AIs fighting each other (but it may lead to some AIs not succeeding to expand as another AI hold a crucial chokepoint).

theenemy March 21st, 2008 10:04 AM

Re: Well, I\'m through with the game
 
This probably won't help anyone but the AI can still kick my butt in SP because of the fact that I don't play Dom3 as often as I want to.

otthegreat March 21st, 2008 12:12 PM

Re: Well, I\'m through with the game
 
Quote:

Edi said:
Especially with the Better Independents mod, because then the AI will not be able to recruit crap chaff. If it has indies, it'll be crossbowmen, heavy infantry and heavy cavalry with some militia, but mostly national units, heavy infantry and the decent light infantry and crossbows in the MA and LA.

This sounds interesting. I get annoyed when the AI sends mountains of chaff against me. Where is this mod? I did a quick search but couldn't find it.

Edi March 21st, 2008 12:18 PM

Re: Well, I\'m through with the game
 
You can find a link to the thread in my sig, in the FAQ and in the sticky modlist in the maps and mods subforum. Just make sure that you avoid using enslave mind or charm against independents, because the gold cost version of the mod makes all the chaff indies cost 9000 gold, which translates to 600 upkeep apiece.

Cor2 March 21st, 2008 01:32 PM

Re: Well, I\'m through with the game
 
I was thinking it should be easy to mod a fix that reduces the penalty for bad scales to the point where it is giving free points to the AI for taking them ( the player would have to refrain from taking bad scales). But that wouldn't work would it, because good scales are tied to bad.

Cor2 March 21st, 2008 01:33 PM

Re: Well, I\'m through with the game
 
Quote:

Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.

You have me pegged. It half about otfitting may favorie commanders and seeing what becomes of them.

Zeldor March 21st, 2008 01:39 PM

Re: Well, I\'m through with the game
 
Well, I made an undead markata prophet SC recently. And then forgot to script him, so he did cast priest spells and fatigue got him down http://forum.shrapnelgames.com/images/smilies/frown.gif

NTJedi March 21st, 2008 01:55 PM

Re: Well, I\'m through with the game
 
Quote:

renojustin said:
I'm up to out-finessing 7 Impossible AIs in medium sized random maps, even with relatively weak nations, and without SCs. Yay!

Should I be setting them to Offensive? I just have em set to Random behavior... at least that way most of the talent on the map seems to be making a beeline for me (for some reason) instead of randomly bashing away at their neighbors.

On your computer browse into the docs folder and read the map edit PDF document. It will allow you to setup one or more AI's as allies, allow you to give the AI's growth scales, and more.

Taqwus March 21st, 2008 03:18 PM

Re: Well, I\'m through with the game
 
Quote:

Kristoffer O said:
I know that there are players that try to find strategically worthy opponents in SP games, but I believed, perhaps wrongly, that the SP community was more concerned with exploration and roleplaying and less with finding strong and weak strategies and ways to defeat an opponent efficiently.

As somebody with a bizarre sense of humor and some difficulty with respect to doing work in games, I like to build up to a strong position, and then conduct what are often highly inefficient experiments.

I think I once had a regiment of Mechanical Men, led by a GoR'd and empowered Mechanical Man, in the Flying Ship, simply because the concept of a highly mobile robot army amused me.

Kristoffer O March 21st, 2008 03:21 PM

Re: Well, I\'m through with the game
 
http://forum.shrapnelgames.com/images/smilies/happy.gif


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