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Re: vengeance of the dead, how it works with 1000+
We just need a new battleground for assassinations ... the dead end street the assassin cornered the victim in!
I suggest: battlemaps/drkalley.d3m battlemaps/clifedge.d3m battlemaps/latrine.d3m |
Re: vengeance of the dead, how it works with 1000+
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But still, the ATTACKER should flee if turn 50 is achieved. That do not happen with VotD, and it is wrong. |
Re: vengeance of the dead, how it works with 1000+
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If the commander does successfully retreat it still ends up in a different province if one is available plus any units under its command would have been left behind. This provides an effective assassination while still being logically and historically accurate. |
Re: vengeance of the dead, how it works with 1000+
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A problem is that assasinations take place in a province that has no neighbours, and neighbours is a function of the map file. Which is why they die when they flee. It is not trivial to add neighbours ingame, and I very much doubt that JK would want to fiddle with it. It is the sort of change that is likely to introduce new bugs and problems. I guess that goes for switching positions on the battlefield as well. Also I am not alltogether clear on why, as someone suggested, a retreat in VotD would represent awakening from the dream, it might as well be called death from fear, or the soul losing itself in the land of dreams, or any other pat explanation you happen to like. |
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Re: vengeance of the dead, how it works with 1000+
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I'm asking becouse that might be an easy and clean solution for me. If that is *how* the spell is supposed to work, i have exactly ZERO problems with it. I might find it a spell too good for it research cost, but i also find thunderstrike too god for it research cost, and wont ban it from my game. My grief is that, as i understand it, the attacker not disolving in turn 50 was unintended. So if VotD is offically working as intended, my problem with it vanishes. |
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Re: vengeance of the dead, how it works with 1000+
Death because of a turn limitation game mechanic is wrong for any game.
period |
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