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Re: The New Hinnom Nation
Hinnom is strong. As strong as Neifleheim? I don't think so. And the color and theme is a thing of beauty. Good work guys.
Also the pop eating effect has complicated and long lasting ramifications that won't be clear til we have seen it go though at least a few mp games. Every new nation gets attacked by people who want to nerf it. Even Bogarus got a lot of calls for a nerf when it first came out. And as far as balance that is just plain ridiculous, Beyond ridiculous with the likes of Ryleh and Ermor in the Late era. Every new nation should not be underpowered and I think we have a wide spread here in these three new nations. Also, if anything these conversations highlight the need for boosting some of the weaker nations who never win mp games like Arco all eras, early Ryleh, maybe abysia somemore, etc.. |
Re: The New Hinnom Nation
Quote:
For example, compare ten other casters in a big battle and ten blood mages with slaves in a battle, and you'll see: 1. The blood mages cast about half as many spells per battle because they keep passing out. 2. The blood mages spent 100 slaves doing it. 3. Arrows and battle spells sometimes kill your slaves, thereby turning your blood mages into expensive infantry. Now, that's not to say that there aren't niches. Claws of Coctyus and its fiery brother are one of my favorite things to do to another player's SCs and god (mostly for the morale breaking), but that doesn't mean it's a viable combat tactic for regular play. |
Re: The New Hinnom Nation
it isn't?
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Re: The New Hinnom Nation
It seems to me that making heavy use of blood spells in battles is just begging for an Earthquake. In my limited experience with blood magic, when the slaves take damage (e.g. from my own Soul Vortex) they stop being usable for magic and become regular mindless chaff. I guess damage counts as defilement.
-Max |
Re: The New Hinnom Nation
I've seen it mentioned to take misfortune and just use your fortune tellers to balance it out.
That's fine, but then you won't get the heroes, and these heroes are something special. They are basically gods themselves. The first hero I received was easily more powerful than my SC Pretender. |
Re: The New Hinnom Nation
Yes, you will. I have taken misfortune 3, and still manage to get the heros in most of the games before turn 30.
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Re: The New Hinnom Nation
Hmm, that's odd. Base chance of a hero is 3%, minus 1 point per point of misfortune = 0% chance. I guess the figures I have seen are wrong.
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Re: The New Hinnom Nation
Or chris could be confusing misfortune, since I almost never get more than 1 or two heros by then unless I specifically take a high luck
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Re: The New Hinnom Nation
Or, even more interestingly, the fortune tellers could increase the chance of getting a hero. Now that would be intriguing.
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Re: The New Hinnom Nation
Invading a high luck neighbor is just like having high luck.
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