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Re: Death Match Competition
@Endo
Death match, even if the reward is made very powerful, has no more reason to be banned from MP than say sites with indies mages, or uniques ones with school bonus. There are a lot of things giving "unfair" advantage in this game, only balanced by equal opportunities to get them. I personnally would prefer to see someone having an advantage because he took risk and was clever enough to win the DM minigame, than to only see people having one just because they were lucky and have found metal orders mages, lore masters or things like that in one of their first searches (something far more usefull than any property you can give to the trident or reward imagined here for the DM). Of course thug nations have more chances to win the match if it happen early, but as well nations are not equal for indies conquest and site searching. |
Re: Death Match Competition
A price that benefits the nation in long term is good. Making the trident so powerful that it's a good choice over artifacts in late game (immortality without losing equipped items, say), and someone getting his hands on it on turn 10 is just ugly.
I just wanted to point out that the other extreme is bad. Giving gems to the winner or something like that wouldn't break anything. |
Re: Death Match Competition
I think that immortals really die in arena. I am not sure about getting killed in assassination attemp or by horror.
The problem with arena is that it is well... arena. So it is pretty much good for thugs/SCs. And in MP it really limits possible nations. If the prize will be worth it you will see giant thugs taking it early/mid game and tartarians in late game. |
Re: Death Match Competition
To be honest, I think that having to go to the arena is one of the greatest dangers that a decked-out unit can face, especially as current champion when the others already know what you have. So I certainly would not send in my strongest SC in there. Either some random, uninteresting disposable commander, in case nobody else submits a unit (which is not that uncommon, actually) or some mid-level thug which isn't top notch, but could survive a hit or two and become valuable when he is wielding the champion's trident.
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Re: Death Match Competition
After we get the deathmatch arena fixed, I vote for implementing a Calydonian Boar Hunt event where every nation sends a unit, but they are all allied against a single extremely powerful monster. The character that lands the killing blow gets its hide or tusks or whatever the reward is.
The "boar" would have to have overloaded stats to prevent one shot kills and whatnot. It would be attacked by up to 20 something thug/SC level units after all. But more fun than any of that is the chance for players to be deliciously evil by casting spells like breath of winter, soul vortex, or globals like wrathful skies, and trying to kill their allies and the boar. http://forum.shrapnelgames.com/images/smilies/wink.gif It may not be MP viable but it sure would be fun. |
Re: Death Match Competition
One could scale the prize based on the MR, HP, and total equipment cost of all the fallen contestants. If it's a late-game pushover because all the others were unequipped indie commanders, weak reward -- if it's a massive 61-player game with 61 SCs, the prize should be *good*. :p
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Re: Death Match Competition
Why not make it something simple as a reward of 3x turn# in random gems?
The trident can stay, it's a better weapon than many. |
Re: Death Match Competition
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Re: Death Match Competition
I liked the mod (wasn't it yours, Tuidjy?) that made the trident have killing light. Chaff-killing is something that's difficult to get on something other than a weapon, and it's the lack thereof on the current trident that makes me avoid it. The only thing I actually use my champions for in the current game is putting a skullface on them and letting them skelly spam at double rate.
-Max Edit: Nope, it was Twan's mod. |
Re: Death Match Competition
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