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Re: Better Independents v2.1
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???? I would have thought it would be in this thread but I don't see it. Where is it? |
Re: Better Independents v2.1
Loren,
Go to Llama'a sticky "Map and Mod Browser". It is a wonderful resource. |
Re: Better Independents v2.1
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Re: Better Independents v2.1
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Re: Better Independents v2.1
As Edi pointed out, the mod is in the very first post of this thread.
Llama's list, which is both maps and mods is accessible also in the very first post of the sticky. |
Re: Better Independents v2.1
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Re: Better Independents v2.1
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Re: Better Independents v2.1
Not sure if this has been mentioned before -
I've seen references to the potential problem with the Resource Only version of BI. It occurred to me that if the gold costs were reduced to "1" for all troops effected by the mod, then it wouldn't really hamper the computer very much if it filled up all of its queues with forbidden units. |
Re: Better Independents v2.1
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Re: Better Independents v2.1
That's my point, though. At difficulties above normal, 100g/province is nothing to the AI. The filling of the queues is not a problem in and of itself, it's the gold that is tied up that is the problem. At 1g per unit, the "problem" should effectually disappear.
< shrug > Maybe I'll just give it a test (when I can pry myself away from Fallout to do Dom3 SP), and let you know..... |
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