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Re: Monster SCENARIO Project
Hmmmm that might work. Good thinking.
Not sure if its enough to build a big project around by itself but if we can come up with others then we might have an interesting scenario game. What other middle age (era 2) nations can someone come up with a mid-game change of tactic that would make sense. Ulm shifting from nationals to independents? Pangaea shifting from nationals to carrion? Oceania shifting from aqua units to amphib units? Arcos shifting from expansion to research? Bandar discover cave men and start using them? Mictlan shifting to or from a blood-base? If we did them all then we could put watches for indicators on all of them to switch in the change file for each as they reach the indicator. And it would be a different game when you played it again because in one game Ermor might never hit its indicator and in another game Arcos might not. They could even be different for a winning indictor or a losing indicator. |
Re: Monster SCENARIO Project
How about this...
In case Ermor gets too powerful, the mid-game mod will change Ermors pretender into an Eater of the Dead? Seems to match the theme. |
Re: Monster SCENARIO Project
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Since there are so few ideas popping up, does anyone have the Heroes_3 map editor he mentioned? |
Re: Monster SCENARIO Project
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Re: Monster SCENARIO Project
It would be fun if, when an early nation was defeated, a new middle era of the same nation suddenly popped up, and then again for the late age version. Sort of a nation secondform. Or for a scenario, that it happens on a certain turn.
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Re: Monster SCENARIO Project
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The closest I can think of would be something like... 1) Play the EarlyAge Map for 100 turns. 2) Parse the info on each nation still in the game (debug log and scoreboard). 3) Create a version of the same map and name it MidAge. 4) Place the nations the same, give them the same provinces, as much as possible replace the units with appropriate units and extra experience bonuses. 5) Play the MidAge Map for 100 turns. 6) Rinse and Repeat for the LateAge Map. |
Re: Monster SCENARIO Project
You could use a mod file and change all the recruitment options and national spells of whichever nations you wanted at a certain point in the game. That wouldn't be hard at all.
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Re: Monster SCENARIO Project
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Do we know if those will work with mid-game change? So far my thinking has been tied into the idea of putting a unit in at the start of the game, then changing its parameters in the mod file in mid-game. I have some ideas on how to do game-events, Bogus groups, and in-game messages that way. If a nation could simply be switched from era to era that would be great. Hmmmmmm.... we might still have to create magic sites in the mod in order to modify them on the fly. Create Ermor-A and Ermor-B magic sites to assign to Ermor, then change them from early age to middle age to late age. |
Re: Monster SCENARIO Project
Yeah they work with midgame changes just fine. You just wipe their recruitment options and add in all the new ones, move the national spells to different nation numbers etc.
You can't change which magic sites are at the cap using a mod, at least not halfway through a game, but you can easily change the properties of those sites - cap only commanders and troops, gem income etc. No problem. |
Re: Monster SCENARIO Project
Or, maybe on a larger (1500 province) map, at some point adding in the middle, and then the later era nations, on close by provinces, while still keeping the original ea nations, and making those middle and late nations allies to their ea nations, atleast to begin with. This would not only simulate growth and diversity, "new blood": new strategies and techniques for old nations, but also the potential to "split off" into separate colonies, which may become independent. It would also make huge maps more interesting to play. This could later be expanded to include modded in nations, for the sake of interest and diversity-for instance, if a province formerly occupied by independent cavemen suddenly transformed into a strong Ogre Kingdoms nation on the 50th turn and started taking the piss out of you.
If the human-played nation or nations in the game could come to control their middle and late eras, as close allies, that could also be a lot of fun. |
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