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Re: refuting common wisdom on scales everybody kno
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Re: refuting common wisdom on scales everybody kno
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Re: refuting common wisdom on scales everybody kno
The biggest problem is that there are some nations that can afford goods scales and other can't. Especially it is true about "free 150 points nation" which do not need awake pretender. Some nations are lucky to have great expansion early and great game later.
Other ones just need to do something to survive first 2 years. So they need to waste [yes, waste] 150 points to get awake pretender. And that is almost 4 scales and not cheap SC chassis. You have to make sacrifices. And even if you are resource heavy nation productivity is the least painful one. You use your SC to conquer provinces around capitol. You get good land - you get nice resources. If you get bad ones - well, you'd be doomed with prod3 too. If all nations had viable early-game expansion options then awake SC pretender would be really a choice for those that want to get few more provinces in exchange for scales. |
Re: refuting common wisdom on scales everybody kno
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Re: refuting common wisdom on scales everybody kno
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But there is a difference here. If you ran a poll, and 90% of the experienced players ran Order3 in their MP games, and ran another poll to find that 80% of the winners had Order3, then it could be argued that NOT taking Order3 is twice as good as taking it, in a well arranged strategy. Obviously, accurate polling on this subject can't be attained, because you reasonably have to cull out the really newbie players who are learning MP and simply will NOT ever win a real war against another human in that particular game - their scale choices are irrelevant because there are other factors determining their chance (or lack thereof) of success. My argument though is that I think O3 is SO prevalent, that you might be surprised to find a disparity between the use of that scale in practice, and the use of other scales in success. |
Re: refuting common wisdom on scales everybody kno
MaxWilson - you've got balls! Taking misfortune-3 over sloth-3? I would never take Misfortune-3 under any circumstances, ever. It is a horrible, horrible scale.. Maybe I lack testicular fortitude, but the prospect of straight up losing the game by turn 2 without any interference by an enemy player is too much for me to take.
Sloth, you can get around it, and you will pretty much forget about it by turn 30 or so. Maybe I am just cursed by fate, but Misfortune haunts me and causes the doom of my nation. Even if it doesn't, I hate just sitting and waiting for the hammer of the gods to fall on my head. Misfortune-1 or even 2 can be offset by Order, but there's a whole set of extra "Events of Doom" reserved for the brave souls who attempt Misfortune-3. Maybe that's just me. But I honestly think that Misfortune-3 is far worse than Turmoil-3. I'd much rather be able to plan around a crappy economy (but one that is consistently crappy) and be pleasantly surprised when I get that +500 gold windfall event, than have a great economy that I try to plan around, only to have it destroyed by numerous evil events. Edit: I think some people greatly underestimate the effects of Misfortune, and blame their personal Misfortune as a player when they are struck by bad events in-game. The truth is, you -give yourself- these bad events by taking Misfortune! You have no one to blame but yourself. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: refuting common wisdom on scales everybody kno
At least if you lose the game outright on turn 2, it's over and you can start another one.
If you're handicapped the entire game, it's a long slow slog to your lose. |
Re: refuting common wisdom on scales everybody kno
Just to add some little facts instead of speaking about theoriminions...
As far as Order 3 goes, run the following test : Common setting : start with 9 provinces, awake god. Setting for test 1 : order 3. Setting for test 2 : luck 3 turmoil 3. Just wait for 30 turns without moving and see what you get... some people are going to be surprised. |
Re: refuting common wisdom on scales everybody kno
CUnknown,
I habitually take Misfortune-3 along with the other scales being pretty good. The only time I have ever had seriously game-killing events was during a brief period when I was experimenting with Death scales. Under Growth, Misfortune has never been a real problem even if I'm sometimes curious what heroes I'm missing out on. I can certainly imagine that some people would prefer to take Sloth, but I wouldn't. I like Prod. Bear in mind that I play SP. -Max |
Re: refuting common wisdom on scales everybody kno
You were just lucky. Misfortune 3 kills people in MP games. Of course someone needs to come and take their lands, but that is just finishing what was done by misfortune scale [yes, it happened to me with MA R'lyeh and Order 3 Misf3 and I have seen other people getting killed that way]. The worst things are cumulated unrest events in capitol.
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