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Re: The most dreadful (random) event?
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good. You regularly lose 20% population even with the ridiculously good luck, and generally all other bad events you can think of. Sure, barbarians won't show up, but knights and stuff still do.
To actually balance luck, I would propose the following changes: For each province (generate events ; add to currenteventlist; ) Sort currenteventlist according to desirability of events; If Luck(n) then discard (n*13%) lower part from currenteventlist; Else if Misfortune(n) then discard (n*13%) upper part from currenteventlist; If numberofevents>4 then choose 4 randomly; |
Re: The most dreadful (random) event?
I am in 2 games with Luck scales. In the CBM game, it has been very helpful. In the non-CBM, horrible - in fact, I have probably had more bad events than good.
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Re: The most dreadful (random) event?
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Re: The most dreadful (random) event?
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Yes, you take Misf 3 and tell me how it goes. :p I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache. |
Re: The most dreadful (random) event?
Jazzepei:
At the risk of giving a little info from our current game.: I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn. I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post. |
Re: The most dreadful (random) event?
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Yeah I should have put him on retreat. I wasn't even thinking about that at all D: So random. He was my prophet too :( Jazzepi |
Re: The most dreadful (random) event?
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- first of all, you'll note that the feeling of unbalanced events always concerns unbalanced bad events Nobody ever complained for excessive good events ;) - second, if you save your turns in an history folder (I do it for my MP games), just go through your history again and carefully check the events one by one. In my case, what I eventually found is in no way amazing : the "unbalanced bad events" were just an imagination of mine. Once checked and counted the events, the final ratio was seemingly OK for my luck scale. (*) I was just going obsessed by my bad events and forgetting the other (good) ones : gems, increased PD, sometimes population increases, gifts, items for bonus, etc. (*) I applied the technique for some other games were I was having trouble as well, with always the same result : I am paranoid :doh: :D |
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Re: The most dreadful (random) event?
I don't understand :confused:
Luck enhances your chances of having god events, unluck increases the chance of having bad events. You've got what you paid for, isn't it balanced ? |
Re: The most dreadful (random) event?
I think he means balanced in the sense that luck is as good for you as misfortune is bad.
I'd certainly say I found Misfortune 2 rather aggravating, mostly for repeated rebellions and the occasional demolished building. You'd be surprised how beneficial it is to not only have a stream of extra gold/gems/PD but be very unlikely to have disruptions across your empire. |
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