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-   -   The most dreadful (random) event? (http://forum.shrapnelgames.com/showthread.php?t=40373)

konming August 28th, 2008 11:54 AM

Re: The most dreadful (random) event?
 
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good. You regularly lose 20% population even with the ridiculously good luck, and generally all other bad events you can think of. Sure, barbarians won't show up, but knights and stuff still do.

To actually balance luck, I would propose the following changes:

For each province (generate events ; add to currenteventlist; )
Sort currenteventlist according to desirability of events;
If Luck(n) then discard (n*13%) lower part from currenteventlist;
Else if Misfortune(n) then discard (n*13%) upper part from currenteventlist;
If numberofevents>4 then choose 4 randomly;

DonCorazon August 28th, 2008 12:04 PM

Re: The most dreadful (random) event?
 
I am in 2 games with Luck scales. In the CBM game, it has been very helpful. In the non-CBM, horrible - in fact, I have probably had more bad events than good.

Ironhawk August 28th, 2008 01:05 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by Kristoffer O (Post 634675)
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.

Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...

JimMorrison August 28th, 2008 02:20 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by Ironhawk (Post 634897)
Quote:

Originally Posted by Kristoffer O (Post 634675)
Most crippling events has a (reversed) turn limit of 3, 5 or 7 turns. Temple destruction might be 3, barbarian hordes etc are probably 5. THis has been updated a bit since 3.01, so if you have gotten an unfortunate crippling event on your first turn (plague or attacks) it should have been early on.

Wow, are you serious, KO? Cause if this is the case Misf-3 just became the new point mine...


Yes, you take Misf 3 and tell me how it goes. :p

I ended up with Misf 3 in one game (still not sure how I decided to do that), and it has been a non-stop headache.

Rytek August 28th, 2008 10:08 PM

Re: The most dreadful (random) event?
 
Jazzepei:
At the risk of giving a little info from our current game.:

I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.

I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.

Jazzepi August 28th, 2008 11:20 PM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by Rytek (Post 635020)
Jazzepei:
At the risk of giving a little info from our current game.:

I find it soooo ironic we were posting in this thread and you had your H4 prophet gang raped by Barbarians this turn.

I had a 450g capitol only sight searching mage with "retreat" orders attacked by an indep ninja this round as well!! Damn did that really tick me off! I swear I brought it on myself by posting in this post.

Haha.

Yeah I should have put him on retreat. I wasn't even thinking about that at all D:

So random. He was my prophet too :(

Jazzepi

Herode August 29th, 2008 04:00 AM

Re: The most dreadful (random) event?
 
Quote:

Originally Posted by konming (Post 634873)
Luck needs serious boost. In two MP games I played, with Turmoil 3 and Luck 3, I get more bad events than good.

Maybe you were really unlucky. I tried luck as well as unluck scales, I found them balanced in terms of results. Even with positive luck bad events happen, and even with negative luck god events happen. Also, don't forget that there are many other events that pop loss. If you really think you're getting unbalanced events, and I had that feeling by my own in some games, try this :

- first of all, you'll note that the feeling of unbalanced events always concerns unbalanced bad events Nobody ever complained for excessive good events ;)

- second, if you save your turns in an history folder (I do it for my MP games), just go through your history again and carefully check the events one by one. In my case, what I eventually found is in no way amazing : the "unbalanced bad events" were just an imagination of mine. Once checked and counted the events, the final ratio was seemingly OK for my luck scale. (*) I was just going obsessed by my bad events and forgetting the other (good) ones : gems, increased PD, sometimes population increases, gifts, items for bonus, etc.

(*) I applied the technique for some other games were I was having trouble as well, with always the same result : I am paranoid :doh: :D

Poopsi August 29th, 2008 06:41 AM

Re: The most dreadful (random) event?
 
Quote:

I tried luck as well as unluck scales, I found them balanced in terms of results.
that'd make them unbalanced. After all, you PAY for good luck. And dearly, at that.

Herode August 29th, 2008 07:06 AM

Re: The most dreadful (random) event?
 
I don't understand :confused:
Luck enhances your chances of having god events, unluck increases the chance of having bad events. You've got what you paid for, isn't it balanced ?

Agema August 29th, 2008 07:15 AM

Re: The most dreadful (random) event?
 
I think he means balanced in the sense that luck is as good for you as misfortune is bad.

I'd certainly say I found Misfortune 2 rather aggravating, mostly for repeated rebellions and the occasional demolished building. You'd be surprised how beneficial it is to not only have a stream of extra gold/gems/PD but be very unlikely to have disruptions across your empire.


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