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Re: Greenrow: noobs, slowpace -- game on
Licker, go on the IRC channel and go privite with the person you need to talk to. Its live back and forth so you can iron out stuff pretty quick.
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Re: Greenrow: noobs, slowpace -- game on
Well that's no different from passing PMs, though it is quicker...
But I'm not worried about it, I was just trying to clarify if solymer wanted this game played completely within the game. |
Re: Greenrow: noobs, slowpace -- game on
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On first contact, I will use in-game message to greet the foreign nation; For all the neighboring nations, I will use forum PM because they are neighbors and messengers won't take month to reach them. For all distant nations, I will still use in-game message to reflect the actual distance issue. I will probably honor all public treaties (who will not?) Covert treaties? who knows:smirk: |
Re: Greenrow: noobs, slowpace -- game on
Just to clarify my position, I'll use whatever communication medium people prefer, but I will default to in-game messaging. Even if another channel of communication is open I will probably still use in-game for role play.
As for covert treaties, I read some of the discussions on NAPs and came to the conclusion that they seem inflexible. I hope my diplomacy amounts to more than "20 turn NAP, 3 turn warning please", role play aside a treaty can contain much more detail than that. In the real world it's often the case that the agreements between nations are so complex that the conflict occurs when the parties interpret it in different ways, rather than a unilateral breaking of the agreement. I hope to be an honourable player, I certainly see the value in being worthy of trust, but in the end there can only be on True God and I will always want that to be me. I'm new here, I know I have a lot to learn. I don't want to drag our game thread off-topic. Perhaps I should go post in a NAP discussion thread :) Quote:
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Re: Greenrow: noobs, slowpace -- game on
GrudgeBringer,
public lists of "honourable" and "dishonourable" players have been explicitly forbidden. One is not a "dishonourable player", also, if he breaks an agreement in a roleplaying environment. Of course you can keep your private one ^^ but turning the thread into a trial of "arguments" about pacts breaking seems wrong to me. - I agree that if you want a treaty to be respected, you should post it (with your counterpart's agreement) on the forum. Otherwise it's a "private matter" you can use for nasty surprises on enemies ;) but not so binding of course, so don't come crying :D For me, I'll almost surely keep all my agreements, but just because it's in the character of my nation. :) Not of course if I perceive serious threats from one's excessive gaining of power. |
Re: Greenrow: noobs, slowpace -- game on
I second what Tifone said about roleplaying and trustworthiness. There's no reason why I can't play a scrupulously honorable person this game and a scoundrel the next.
I've decided early on how to roleplay this game, and it's not much like me in real life. The pace of the game is a lot faster than I expected. I'm a little bit tempted to turn off quickhost so that nobody feels obliged to play a turn a day, maybe when turns become more time consuming. |
Re: Greenrow: noobs, slowpace -- game on
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Re: Greenrow: noobs, slowpace -- game on
Don't turn the quickhost off. These initial turns don't really require any planning, you can do them in 5 minutes. Once wars between nations start and diplomacy comes into play, people will start using up more time.
I don't think anyone feels obliged to play their turns quickly (I know I don't). Still I'll probably do my turns daily anyway, but it's good to know that there is a safety net of 3 days if I can't find the time to do my turn. |
Re: Greenrow: noobs, slowpace -- game on
The pace is good. I don't mind play it daily or 3 days a turn.
Diplomacy is starting to take most of my time on this. I'm happy with so many decent role playing players on this server. |
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