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Re: Low Cost Tactics
I'd go with an S9F6D9, if anything. Helps circumvent High protection, and is very good in late game.
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Re: Low Cost Tactics
missiles are the way to kill jag warriors.
a bunch of massed super cheap archers or slingers are surprisingly effective. The cheaper and the more massed the better. edit: also, i don't see any point in taking a weak S bless for jags, the whole point of that blessing is to make them have to be hit once more yet before dying, bringing the minimum "hits before I can possibly be dead" to three. anything less than the twist fate is wasting points. |
Re: Low Cost Tactics
Reading this thread is like seeing a train wreck that was caused by placing a penny on the tracks. Everything is fine. People are learning really valuable information. Then, out of the blue, a completely subjective discussion on the optimal jaguar warrior bless consumes the thread. num-num-num
I'd like to see what form of chaos can occur by randomly dropping in a completely irrelevant comparison. |
Re: Low Cost Tactics
Amulet of Resilience > Ring of Regeneration
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Re: Low Cost Tactics
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Re: Low Cost Tactics
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missiles = cheap way to counter thus, we are still well within the paramters of the thread. choo-choo!! chuggachuggachuggachuggachugga choo-choo!! |
Re: Low Cost Tactics
bunch of death 1 mages casting frighten,
gems needed for spell = 0 research needed = 0 skill of mages needed = very low death magic the enemy retreats = Priceless |
Re: Low Cost Tactics
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I don't really quibble with any of these comments about jag warriors. I was really making the point that a single bless on such an awesome bless platform is a waste of time. The advantage of an S4 is the ability to Arcane Skullcap, Ring of Sorcery, Ring of Wizardry Astral Boosters. Plus the signature weakness of Jag Warriors is Magic Resistance. The advantage of an N4 is somewhat similar. Regen cuts down the rate of affliction, although jag warriors have some resistance to afflictions anyway due to second shape. |
Re: Low Cost Tactics
Given their good survivability comes from the double shapes (no one-hit-kill, though second shape) and that they have a good chance to heal afflictions AFAIK when they revert to normal shape, spending points on an N bless seems pointless to me. 5% healing and reduced chance of affliction can be good on expensive High-HP units with no chance of healing afflictions by themselves, not on jags IMHO.
Of course I agree with you about jags been an awesome sacred which asks for more than just 1 high bless. But with all the other options useful and nice one way or another, N seems by far the less useful, that's all :) |
Re: Low Cost Tactics
Since it's OT, my optimal bless for Jags would be Fire 9, Death 4, Blood 6, with Smoking Mirror.
That grants +4 att, +6 fire damage, afflictions x100%, and (I think) +3 Str. All on a Pretender that starts with those paths, and can really *use* those paths (they're not wasted on unnecessaries, like water), so it's the cheapest triple bless (maybe) in the whole game. |
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