.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Scenarios, Maps and Mods (http://forum.shrapnelgames.com/forumdisplay.php?f=146)
-   -   Mod: Magic Site Mod version 1.00 (http://forum.shrapnelgames.com/showthread.php?t=41189)

Endoperez November 26th, 2008 09:39 PM

Re: Magic Site Idea Thread
 
That's great!

I'm writing a version that will use #com commands first (that can be used once the bug is fixed), and make a version without the commanders after that. Testing is slow, but necessary, since there are so many things that can go wrong.

HoneyBadger November 26th, 2008 11:03 PM

Re: Magic Site Idea Thread
 
I'm glad you like it!

Well, I was actually quite pleased that the khans were available to add to this one, since it's fitting, save for the description ofcourse. The Cossacks historically worked for the Khans, as border-patrollers, so that comes out nicely. I'd rather there was a slightly better (more Russian, or atleast more Christian Orthodox) unit than the High Priest (but with similar stats), but I do want this to be a holy site, to vaguely represent early Russian orthodoxy, and the Cossacks themselves being early patrons of the church, so having a respectable priest unit is necessary to continue that theme.

HoneyBadger November 27th, 2008 03:12 AM

Re: Magic Site Idea Thread
 
4 Attachment(s)
This was fun, so I made a few more:

http://forum.shrapnelgames.com/attac...1&d=1227767868 http://forum.shrapnelgames.com/attac...1&d=1227767868

(Unit name: Moon Beast. Cost 25 gold, 5 resources. Hit Points 16, Size 3, Protection 0 (0 Natural), Morale 9, Magic Resistance 12, Encumbrance 2, Fatigue 0, Strength 16, Attack Skill 9, Defense Skill 9, Precision 6, Move 2/9, Leadership 20). Weapons: Moon Trident (As per normal trident, but magical, and does x2 damage to magical creatures). Armour: None. Blind, True Amphibian, Magic Being. Strength in Darkness (1). This unit should be copied over from one of the new Atlantean units that are immune to R'lyeh insanity.)

http://forum.shrapnelgames.com/attac...1&d=1227767942 http://forum.shrapnelgames.com/attac...1&d=1227767942

(Unit name: Man of Leng. Cost 25 gold, 5 resources. Hit Points 10, Size 2, Protection 4 (0 Natural), Morale 12, Magic Resistance 12, Encumbrance 2, Fatigue 0, Strength 10, Attack Skill 11, Defense Skill 9, Precision 10, Move 2/12, Leadership 20). Weapons: Dagger, Dagger. Armour: None. Awe (0) Ambidextrous (4) Stealth (0). This unit should be copied over from one of the new Atlantean units that are immune to R'lyeh insanity.)

Name: Dylath-Leen
Path: Astral 4
Terrain: Coast
Freq: 2 (rare) Unique
Recruitables: Pirate
Recruitable Commanders: Navigator, Captain.
Gems: 1 Blood Slave
Gold/resource Bonus: (none)
Scales: (none)

Name: Nameless Rock
Path: Astral 4
Terrain: Coast
Freq: 2 (rare)
Recruitables: Moon Beast
Recruitable Commanders: Moon Mage
Gems: 1 Fire Gem
Gold/resource Bonus: 25
Scales: (none)

Name: Ygiroth
Path: Astral 4
Terrain: Mountains
Freq: 2 (rare) Unique
Recruitables: Man of Leng
Recruitable Commanders: Mystic, Crystal Mage
Gems: 3 Astral
Gold/resource Bonus: (none)
Scales: (none)

Name: The Ruins of Ib
Path: Astral 4
Terrain: Sea
Freq: 2 (rare) Unique
Recruitables: Moon Beast
Recruitable Commanders: Aboleth
Gems: 1 Astral
Gold/resource Bonus: (none)
Scales: Misfortune

Name: Plateau of Leng
Path: Astral 4
Terrain: Mountains
Freq: 2 (Rare)
Recruitables: Man of Leng
Recruitable Commanders: Mystic
Gems: 1 Astral
Gold/resource Bonus: (none)
Scales: Cold

Endoperez November 27th, 2008 03:38 AM

Re: Magic Site Idea Thread
 
That's lost of unique level 4 astral sites! Could some of them be changed to Water, and/or uncommon (instead of rare)? Dylath-Leen could be Water site, at least.

HoneyBadger November 27th, 2008 04:06 AM

Re: Magic Site Idea Thread
 
Well, they're sites from-or drawing from-Lovecraft's "Dreamlands" cycle, so they're meant to be accessible specifically through high-end astral magic. They don't so much exist apart from one another, as they are a group of inter-connected sites, existing as a set.

They're almost meant to be a sort of "Easter Egg"...remnants, ruins, and traces of a lost and shattered dimension.

Think of them as 1 site, in 5 parts :)

I might even add a few more "parts" in the future-quite possibly with handmade units-as there's a huge source for site material originating from the 'Dreamlands'. They'll all be hard to access rare or unique sites, though.

Endoperez November 27th, 2008 02:20 PM

Re: Magic Site Idea Thread
 
Astral doesn't have to be the only way to access the Dreamlands. Dylath-Leen could be a Water site quite easily.

HoneyBadger November 27th, 2008 03:35 PM

Re: Magic Site Idea Thread
 
It might be, you're absolutely right, but it isn't. It just doesn't work that way, for no particularly good reason, other than that's the way I envision it to be :)

The Nameless Rock could just as easily be a water site, it's a tiny island in the middle of the ocean, the peak of a volcanic mountain, rich in gold and rubies, poking it's way just above the waterline. It could therefore be an earth site, or even a fire site.

It just happens that it's an astral site. That's how things fall out.

Stavis_L November 27th, 2008 11:55 PM

Re: Magic Site Idea Thread
 
Quote:

Originally Posted by HoneyBadger (Post 655893)
I'd rather there was a slightly better (more Russian, or atleast more Christian Orthodox) unit than the High Priest (but with similar stats), but I do want this to be a holy site, to vaguely represent early Russian orthodoxy, and the Cossacks themselves being early patrons of the church, so having a respectable priest unit is necessary to continue that theme.

See the Eparch (unit 1961) of Bogarus. Of course, it's H3 vs. H2...

HoneyBadger November 28th, 2008 06:32 AM

Re: Magic Site Idea Thread
 
See, that's what I want, something like the Eparch, but only Holy 2.

H3 is too much, in my opinion, to ever get in a found site--or atleast one that's not just all about getting an H3. It goes against the whole idea of found sites, and takes away from the Nations, themselves.

meister_miagi November 28th, 2008 08:31 AM

Re: Magic Site Idea Thread
 
I have some magic sites with units from a mod I never quite finished, I think it would be cool to be able to get them from a magic site. I have the .dm files and unit sprites and will post them here soon.

Name: Shadow Gate
Path: Astral 3
Terrain: Any
Freq: 2, Unique
Recruitable Unit: Shadow
Recruitable Commanders: Shadow Priest
Gems: 2 Astral
Gold/resource Bonus: (none)
Scales: (none)

Name: Shadowgrounds
Path: Astral 2
Terrain: Any
Freq: 1, Unique
Recruitable Commanders: Hultan
Gems: 1 Astral, 1 Air
Gold/resource Bonus: (none)
Scales: (none)

Name: Sarmizegetusa
Path: Blood 2
Terrain: Mountains
Freq: 1, Unique
Recruitable Commanders: Vrykolaka
Gems: 1 Blood Slave
Gold/resource Bonus: (none)
Scales: incr. turmoil

Name: Snowy Crags
Path: Earth 3
Terrain: Mountains
Freq: 1
Recruitable Units: Varcolac
Recruitable Commanders: Varcolac Brute
Gold/resource Bonus: (none)
Scales: increases cold

Name: Pile o' Bones
Path: Death 1
Terrain: (Any except water)
Freq: 0, common
Gems: 1 Death
Recruitable Units: Bones
Gold/resource Bonus: (none)
Scales: (none)

Name: Deviant Laboratory
Path: Death 2
Terrain: (Any except water)
Freq: 2
Recruitable Commanders: Archon
Gold/resource Bonus: (none)
Gems: 1 Death, 1 Fire, 1 Air
Scales: (none)

Name: Darkest Forest
Path: Nature 4
Terrain: Forest
Freq: 2, Unique
Recruitable Commanders: Dark Crow
Gems: (none)
Gold/resource Bonus: (none)
Scales: (none)


All times are GMT -4. The time now is 11:46 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.