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Re: Conceptual Balance Mod 1.4
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Re: Conceptual Balance Mod 1.4
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Re: Conceptual Balance Mod 1.4
Two questions:
Why make Hidden in Sand/Snow cheaper? I remember them being excellent as is... EA Ulm I think would be better served if its Warriors got hatchets instead of axes - this would both reduce 2-weapon penalty and defense penalties for axes. And with their strength they would cause respectable damage anyway... AND this would allow to mass them faster. Another thing on EA Ulm - right now it's better to use Shamans as thugs than Warrior Smiths (see discussion in Baalz MA Ulm guide). Maybe Smiths should get some stats improvement or made holy (not priests!) for this purpose? Some more questions pending until after complete reading... Wait - one more question! What to do with male Titan?! He seems badly in need of improvement... Maybe add your Divine Lightning to him? (And I would also think on General of the West - berserkering? fear? magic sword?) |
Re: Conceptual Balance Mod 1.4
Is there a way to have the titan add lightning damage to any weapons he wields? It would be thematic with the "lighning fist" attack.
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Re: Conceptual Balance Mod 1.4
Or his thunder fist going AoE 1. That would be nice.
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Re: Conceptual Balance Mod 1.4
1 Attachment(s)
Attached is a zip containing a modified .dm file with all of the errors mentioned in this thread fixed, and ran through a spellchecker to fix all of the thier to their errors and similar. Hope that's helpful.
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Re: Conceptual Balance Mod 1.4
Well Trumanator and Tifone unless I'm mistaken that would not be very hard at all actually :D
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Re: Conceptual Balance Mod 1.4
Trumantor's suggestion is actually impossible. Lightning damage is a matter of weapons, not something you can attach to a unit.
Of course it can be made aoe1. |
Re: Conceptual Balance Mod 1.4
What sort of timeframe are we looking at for a debugged 1.41? I am considering starting my own game and would like to use this, but it seems to have a number of bugs. Also, CONGRATS and KUDOS for doing this, it's an amazing project.
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Re: Conceptual Balance Mod 1.4
From what I can tell, there isn't any game breaking bugs around unless you really hate typos ;)
The current 1.4 does its job well::up: |
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