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-   -   MP: Betelgeuse - Blood for the Blood Gods!! - Blood Nations CBM Single Age (http://forum.shrapnelgames.com/showthread.php?t=42159)

Starshine_Monarch February 9th, 2009 10:57 AM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
Quote:

Originally Posted by DryaUnda (Post 673295)
I'd like to be EA Abysia.

Is this PBEM?

Sort of. This game is played through Llamaserver. PM pretty much anyone here and they'll tell you everything you really need to know about it.

Now that we have 15 players, I'm actually more inclined to start now using Asia Twist as JimMorrison suggested. Recruiting is now closed, game will be created shortly.

Starshine_Monarch February 9th, 2009 11:44 AM

Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age
 
Since we haven't gotten hardly any OKs for ChrisPederson's version of CBM, we will just go with CBM 1.4.

Alpine Joe February 9th, 2009 01:01 PM

Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age
 
Well I think we should use chrispederson's version. It makes three pretenders playable who aren't and I personally like his new freak lord, something you'd never hear someone say in regular CBM.

jimkehn February 9th, 2009 01:27 PM

Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age
 
Not gonna be in the game guys. Sorry.

Starshine_Monarch February 9th, 2009 04:19 PM

Re: Betelgeuse - Upload Pretenders! - Blood Nations CBM Single Age
 
Well we haven't gone past the point of no return yet. Plenty of time to change.

Once again, especially to those who signed up after the first announcement of this:

If you want to use ChrisPederson's version of CBM, please say so! It's almost like everyone ignored me the first time I said it, so I'll PM this to all current players.

The mod can be found here: http://www.youtube.com/watch?v=6yFUt...layer_embedded

Changes are listed in the Readme. Look it over and decide if you want it or not.

Incabulos February 9th, 2009 04:21 PM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
I hav eno preference either way :) as long as it is CBM of some sort.

Meglobob February 9th, 2009 04:30 PM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
Quote:

Originally Posted by Incabulos (Post 673422)
I hav eno preference either way :) as long as it is CBM of some sort.

Same here.

We are not ignoring you, just happy with whatever you want to do.:)

Having said that, the above link takes me to a video not a mod.

Incabulos February 9th, 2009 05:04 PM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
Quote:

Originally Posted by Meglobob (Post 673423)
Quote:

Originally Posted by Incabulos (Post 673422)
I hav eno preference either way :) as long as it is CBM of some sort.

Same here.

We are not ignoring you, just happy with whatever you want to do.:)

Having said that, the above link takes me to a video not a mod.

Heh I thought the RickRoll had returned.

JimMorrison February 9th, 2009 05:37 PM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
The 1.41 post doesn't list what "minor" changes were made, I thought it was mostly typos, and a few tweaks to the Bogarus units.

Personally, I have the official 1.41 here, and I would suggest that we just use that. The -ONLY- problem with it is the Blindlords with A8, and we are not playing with LA Agartha in this game, so moot point.

If people are terribly bothered by the thought of having that mod just for this game, then bleh, I don't know what to tell you. :p In that case I would vote for original 1.4 release, QM states that it solves many of the problems from 1.3 and I've played a LOT of turns in 1.3, and noticed few if any real problems, so 1.4 must be awesome. :happy:

Starshine_Monarch February 9th, 2009 06:25 PM

Re: Betelgeuse - Still Recruiting! - Blood Nations CBM Single Age
 
Quote:

Originally Posted by Meglobob (Post 673423)
Quote:

Originally Posted by Incabulos (Post 673422)
I hav eno preference either way :) as long as it is CBM of some sort.

Same here.

We are not ignoring you, just happy with whatever you want to do.:)

Having said that, the above link takes me to a video not a mod.

:doh: I don't know how that link got there, I'll have it fixed in a jiffy.

Edit: Okay, this is the for reals link to the Modified CBM in case any of you want to look it over.

Readme is rather short so I'll post that here:

1.44 Changes (Not official mod, based on QM's great 1.41 CBM mod).


A. Freak Lord updated. Added 1 blood path, second shape, blood vengeance. Weapons need to be tweaked.
B. Scorpion Updated. Better thug chassis.
C. Skratti Pretender. Increased blood path. Added douse bonus.
D. Fixed Black Bull.
E. Fixed Agartha Blind Fighter
F. Hoburg priest costs reduced in line with other hoburg reductions.
G. Divine Emperor, reduces chance of bad luck. Awe. Still not competitive.
H. Wolves add a pb+1. As it was they were less effective at patrolling that humans.
I. Summon Umbral reduced to Conj 6
J. Blood Henge druids dousing bonus toned down slightly.
K. Succubus given an incubus form.


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