![]() |
Re: CPCS - Version 0.9
Quote:
Anyways, new version. Lot of new spells and I did a lot of tinkering with the old news (mostly small buffs). In case you prefer the old spell over this new version, I have documented them to the mod readme file. Just copy-paste the spell you want from the readme file to the .dm file. The new spells: Static Bolt (replaced the "Anger of God" spell) Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: CPCS 0.9 - Now with more economical spell slot usage!
Haunting Whispers seems to be grossly overpowered. I was fightning with a decent-sized army versus a bunch of fire snakes and two demonbreeds and my army was routed in 2 turns.
its likely either the scaling of the AoE (1 + 1 per level) together with damage (frighten 6). I would suggest something more like damage 1001 or 1002. |
Re: CPCS 0.9 - Now with more economical spell slot usage!
Quote:
Compare it to basic "Terror". Which is D2 to cast but has more AoE only 1 lower damage. The enemy mages would have gotten the same effect just by spamming that instead if they got scaling bonuses. However, some questions: How many and what kind of mages did the enemy have? I can't say much else about the situation without seeing the battle myself. Was the battle in a SP game you could share? |
Re: CPCS 0.9 - Now with more economical spell slot usage!
Unfortunally i cant because it was a randommap and im on a slow connection with a max upload of 8 kb per second. It would too long to upload the 5 megabyte (yes).
It was my army of 1x 50 principe w/ 8 standart bearers and 1x30 cataphracts and 1x 40 barbarians (no berserk) vs his army of 1 lich (d8), 7 ghosts, 15 firesnakes and 2 demonbreeds. Breeds were casting whispers twice each and exactly then did my entire army route. Party of my army had experience 1, and it was friendly dom, though no home province. Perhaps you can set up a quick game and look how powerful 2-3 castings of whispers (fatigue 15) will do. Perhaps my opinion is biased. Sorry i cant share the replay. I realize that using my suggestion the lich with d8 would probably be even more powerful with an 8-9 morale blast. edit: part of why i think the spell is not balanced good is basicly the AoE. By making the base the same as the level-scaler, you get a very weak spell low level and a mighty mighty spell high level. Compare it to summon ghosts which scales as well. You get 2 or 3 ghosts at cast requirements and +1 for each level, so a D10 pretender would get like 4 times the effiency compared to the "normal" caster. Proper scaling would make it 10 ghosts (weaker) on cast requirements and then scale it +1 or +2 for each level. That way, a highlvl caster still gets more powerful effects, but doesnt outclass any other caster. If the base of ANY spell is too weak when compared to levelup-bonuses, a spell always sucks early game but is bonkers lategame, which in my opinion, isnt good for the gameplay. I just modded your whispers from 1+1 AoE and 6 morale loss to 1+1 AoE and 1+1 morale loss. I will let you know how the battle plays out, given the AI attacks again. |
Re: CPCS 0.9 - Now with more economical spell slot usage!
i made a mistake, it was only the lich casting whispers, the demon breeds were doing boil. I think a static AoE of 2 or 3 and morale damage 1+1 or 2+1 would be good.
|
Re: CPCS 0.9 - Now with more economical spell slot usage!
Quote:
Try getting some mor30 troops or use nature mages to berkserk your troops. Snipe his liches and Ghosts with "Solar Rays". You have a lot of counters at your disposal, use them. |
Re: CPCS 0.9 - Now with more economical spell slot usage!
hey,
how exactly does the Brain Freeze works ? I had 3 theurgs casting it against a bunch of indies (light milita), and even though they got the "blue" overlay, they didnt stop moving, nor did they mass fatigue faster. How is it supposed to effect the troops ? |
Re: CPCS 0.9 - Now with more economical spell slot usage!
In that case, I think they may just have got the numbness effect (lowers attack and defence?). The other effects are MR+, so not very likely to happen.
|
Re: CPCS 0.9 - Now with more economical spell slot usage!
Greg, why aint the two nextspells very likely to happen ? Those guys were miltia, so they had like 9 or 10 MR. The Theurg got no penetration, but still. It should be 50% to not resist with 10 MR shouldnt it ?
|
All times are GMT -4. The time now is 10:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.