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Re: Perking up the AI
The trick is in accessing the data. In Boa the wxPython help seems quite comprehensive. And when you combine that with the wx examples most things come to light fairly quickly.
The trick to using the examples is not just to open them in Boa (which links to them in the help menu), but to also run them from the wxPython install by selecting 'Run the Python wx DEMO'. This brings up an application that shows each example working so you can see what you are getting. It also gives a description and the code. This is more valuable than the help file. Actually - start here with the examples. Makes life SOOOO much easier. :) |
Re: Perking up the AI
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Someone correct me if I am wrong, but I believe the source for SemiRandom was included in the RanDom zip. What you are looking for is "SemiRandom.yab". This file can be opened in any text editor and was written in Yabasic. I will attach the latest released version of the source to this post. (Really glad to read that you got some enjoyment from AoMOgre! I still want to do more maps in that style, but they are very time consuming projects.) |
Re: Perking up the AI
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Of course there is also the small matter of learning a new language, but hey, this is one hell of a good start. Thanks a million. :up::D:up: |
Re: Perking up the AI
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Not sure where to post this actually so posting here in the most active relevant thread.
I made some auto-generated mods that have added custom nations using independent units with independent flags to mix in with other *original nation* ais. There 20+ added to each era so a straight mix will result in about 50% IndyFunPits AI nations. These aren't going to be as strong as *original nation* AIs but they will be hidden with their independent flags and independent units. Also capturing an IndyFunPits capital will give you a nice high pop province, but they don't get much in the way of magic sites. If there were enough people interested it might be fun to try ~10 players with ~10 allied impossible IndyFunPits AIs on AoMOgre SemiRand version with independents-9 and fixed starts so AIs alternated players (maybe VP victory by 50% capitals). This would make a challenging start but most of the early game would be against independents not humans. After that whomever had the best early game would probably at least do very well. This would favor certain nations with good sacreds and awake SC pretenders. Included are three mods, one for each era. |
Re: Perking up the AI
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You probably should begin a new thread in the mods subdirectory just for discussing this mod and its changes. The first post in such a thread will always be able to be edited by you so it should contain description and the link to the file itself to allow for updates later. Ummm... I have one request. Could you place the images in a subdir called ifp? Its become abit of a standard. That way the mod directory is only .dm files and each .dm refers to subdirs for anything else. It makes updates, deletions, and cleanups much easier And by the way, Id be happy to host such a game. Gandalf Parker -- per peer-pressure preoccupation My maps, mods, and mullings can be found at http://www.Dom3Minions.com |
Re: Perking up the AI
Wow, this thread looks really, really promising. I always felt sorry for SemiRandom, because it sounded such a GREAT idea but it got so little attention (from me as well) when you thought about how much it would add to everyone's enjoyment of Dominions.
P.S. Last week, I directed a 13-year-old student of my father towards Java and Python. He wants to learn programming, and I bet all this would be quite an inspiration. |
Re: Perking up the AI
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I have recently installed a new server and restored my backups. There were some Perl modules not yet installed on the server, but it is done now, and my map randomizer is working again. I suppose that adding suppord for semirand files (and a form to submit new provinces as was initially planned) should not be very hard, I will see what I can do. |
Re: Perking up the AI
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There are Perl modules for both OO parsing and image convertion. I was planning to use them to expend my map editor by using Edi database, maybe I should start the project again. |
Re: Perking up the AI
That would be great. Id love to see an interactive province builder. And Im still willing to host anything you want to at Dom3Minions.com
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