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-   -   EA Arco - uncle moneybags (http://forum.shrapnelgames.com/showthread.php?t=42440)

Dimaz March 26th, 2010 02:31 AM

Re: EA Arco - uncle moneybags
 
Forge Lord with his hammer forges RoW for 13 s and with ordinary hammer for 17, and also forges hammers for 3 e. It's too much I think, currently it's hard to find better pretender aimed for mid/lategame effectiveness.

Viajero June 14th, 2010 10:29 AM

Re: EA Arco - uncle moneybags
 
Just read the guide and have a quick question regqrding Oreiads.

They seem indeed to be a very strong unit, except for a detail that is bugging me no end as I prepare to play this nation in a multi era game:

Isn't the 10 HP a big problem for all the strategies discussed in the guide? Stoneskin and mistform can only help so much... it only sufices 2 lucky hits (1HP by mistform plus another hit) to wipe out much more than just 10HP... not sure personal regeneration helps a bit when you only have 10 HP. Has anyone actually used Oreiads as intended in this guide re Combat and managed to have them survive for long?

thejeff June 14th, 2010 10:40 AM

Re: EA Arco - uncle moneybags
 
I'm no expert, but the low hp is a problem and you will lose Oreiads because of it. They're very nice but fragile.

If the mistform pops, she's basically dead. The regen is to keep the 1 hp that gets through mistform from adding up.

rdonj June 14th, 2010 10:46 AM

Re: EA Arco - uncle moneybags
 
Mistform is only negated if hit by a magic weapon, or a particularly hard hit. As long as the oreiad avoids trying to solo thugs she should be fine.

thejeff June 14th, 2010 11:05 AM

Re: EA Arco - uncle moneybags
 
And avoid those nations that get magic weapons on recruitables (or even PD?). Caelum and Atlantis jump to mind in the early age. There are probably others.

rdonj June 14th, 2010 11:35 AM

Re: EA Arco - uncle moneybags
 
TNN gets them on the cap only sacreds. Hmm... I can't think of any others offhand.

Ferrosol June 14th, 2010 12:15 PM

Re: EA Arco - uncle moneybags
 
Hinnom and Ashdod get magic weapons iirc. Not sure about gath though.

Viajero June 14th, 2010 12:23 PM

Re: EA Arco - uncle moneybags
 
Quote:

Originally Posted by rdonj (Post 748830)
Mistform is only negated if hit by a magic weapon, or a particularly hard hit. As long as the oreiad avoids trying to solo thugs she should be fine.

The "particularly hard" hit, when it comes to 10 HP, represents 2.5 HP of dammage (25% of total HP as per the mistform definition...) :rolleyes: so no diference at all...

So, I wonder if anyone has used them as described in the guide...: script, stoneskin, mistform, resist lightining etc and let her alone thugging?

thejeff June 14th, 2010 12:41 PM

Re: EA Arco - uncle moneybags
 
I haven't used them extensively, but Sidhe Lords should have the same problem (maybe a couple more hp, but not enough to change the equation).
I've definitely seen them take a good number of hits without breaking the mistform. If it only needs 3-4 hp that seems unlikely.
And mistform on an actual high hp SC should be almost unbreakable without magic weapons, but I've seen them lose it too.

Are you sure about that definition?

Deathjester June 14th, 2010 12:58 PM

Re: EA Arco - uncle moneybags
 
I've tried it, and it works great. The main thing is the awe though. With awe +5 almost no hits get through, and they very seldom pop the mistform. She can script "air shield" as well. Against anything except high morale giants, undead and tramplers, she is near invincible.


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