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-   -   Vandron Shipset (http://forum.shrapnelgames.com/showthread.php?t=4247)

Andrés October 6th, 2001 05:06 PM

Re: Vandron Shipset
 
Chewy your pictures look great.
I'll have to make battle scenes with my ships sometime!

Suicide Junkie October 6th, 2001 07:36 PM

Re: Vandron Shipset
 
Thats one freaky looking alien City/Weapon platform http://www.shrapnelgames.com/ubb/images/icons/icon7.gif.

I just figured out what was missing form your pics: Damaged, retreating ships and burning hulks.
The battles seem too clean, with no rubble.
Maybe some smoldering bunkers, or burnt out tanks, or a crashed fighter sticking out of a hill.

PS: How can you take over a gas giant planet with tanks?
It's probably not important enough to redo all your troop images, but just something amusing to think about.

Intruder13 October 7th, 2001 06:01 PM

Re: Vandron Shipset
 
Heys, cool pictures!

"How can you take over a gas giant planet with tanks?"

-I believe that they can attach together and use hovering to maneuver.(Terran_Portrait_TroopLarge)


chewy027 October 8th, 2001 02:28 AM

Re: Vandron Shipset
 
Thnaks guys for the compliments http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

As for the tanks on a gas giant well what da heck I don't know SJ I might as well go with the hovering thing.

And i guess the battles can be seen as the start of the battle. I'm not good enough yet to for the smoldering burned hulks. But i'll keep that in mind for the next pics http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

BTW here is the next pic. This scene shows what started the war between the "Vandron" and the "yet be named anyone have any ideas"
I guess it's called the ambush. SJ tried to get your wormhole idea in the one. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Suicide Junkie October 8th, 2001 03:58 AM

Re: Vandron Shipset
 
Note to self: leave standing orders for shields to be raised before useing warppoints.

Nice warppoint image.

I must say, I'm stunned at the reaction time of those aliens! Opening fire before the vandron ship has travelled its own length (to emerge from the wormhole)
Either that, or there's some conspicuous warppoint opening event before ships enter.

chewy027 October 8th, 2001 04:42 AM

Re: Vandron Shipset
 
yeah i guess i was thinking something like the deep space 9 wormhole where you know something is coming through before it actually appears. Also, i figure since it was an ambush the bad guys might have had some idea of when the dread was coming.

zircher October 8th, 2001 06:05 PM

Re: Vandron Shipset
 
To use 'SE4 logic' for a sec... If you're parked over a wormhole and an enemy comes through, your fleets are mixed and at short range from the start of battle. Call the appearance of the warp point during the battle as artistic license. :-)

Just a technical note, burning hulks are hard to do since most 3D models are not built to be deformed due to battle damage. You'd have to build a second model and replace the damaged parts with new objects/meshes to simulate the damage. In DoGA L2 it's pretty hard to do, retexturing some parts will do. But, the modelling might have to resort to dozens of smaller models and parts to create fragments from a bLast.
--
TAZ

Suicide Junkie October 8th, 2001 07:11 PM

Re: Vandron Shipset
 
Could you not use some sort of carve tool, subtracting a bLast shape from the ship mesh, and then retexture the exposed faces?

You'd have a bunch of meshes, but they wouldn't be too hard to create.

zircher October 8th, 2001 09:02 PM

Re: Vandron Shipset
 
There are programs that allow for CSG (constructive solid geometry) where you can do that Moray/POV Ray or Spazz3D are examples.

The DoGA CGA series is based on a parts metaphor. Easy to use, but you have to build custom parts by creating them from small bits. The latest Version (L3) allow for the importing of DXF files so you could build a damaged part externally and bring it. You can get clever with certain textures and create transparent sections and then build an interior. This is a lot easier with L3 since you can build a damaged section or create a transparency mask to mimic battle damage.
--
TAZ

As an example... http://zircher.iwarp.com/fots_3d/contest03/drifter.htm

chewy027 October 9th, 2001 04:14 PM

Re: Vandron Shipset
 
After the Vandron counterattack had completely wiped out one of the enemies planets. The Vandron pull the bulk of their "purging" forces back into their own space leaving only a few cloaked ships behind for reconaissance. Meanwhile, they begin to lay a dense minefield in front of the worm hole where they were first ambushed by the enemy.

So goes the story with the latest pic. Not much action here but it moves the story along...


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