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-   -   New game - The Art of War, Fight! (http://forum.shrapnelgames.com/showthread.php?t=43097)

Executor May 14th, 2009 08:27 AM

Re: New game - The Art of War, Random nations, no diplomacy
 
You're in Ossa, and now this game is officially closed!

So far we've established Orania map, CBM 1.5, and no changing of nations.

One last thing, water nation in or out?
If we take water nation we will have to have either two or none, since I feel only one water nation is a huge advantage.

Oh, almost forgot, victory con.
How about owning something like 7 or so capitals out of 16?

hEad May 14th, 2009 09:04 AM

Re: New game - The Art of War, Closed
 
What about 8 capitals for an even 50% conquest or 9 for the majority?

Agema May 14th, 2009 09:51 AM

Re: New game - The Art of War, Closed
 
One thing to bear in mind, on the assumption that a player is dead or next to it when their capital falls (not absolutely true, but not far off). It will be reasonably clear who killed who from the VP graph. If people want to avoid this, VPs would not be necessary, it would merely require a player to claim victory in the file - he'll know when he has made it.

With regard to water nations, they might be a good idea. The ease with which various nations can get underwater varies enormously - anyone with easy access to undead or the likes of Agartha with national amphib units can get in quickly, whereas others might not be able to manage it until much later, which could be unbalancing as they'll access all the gold and gems very quickly.

Zeldor May 14th, 2009 11:26 AM

Re: New game - The Art of War, Closed
 
I don't think it is a real problem that we know who killed who. There is no diplomacy, but there is common sense, to gang on someone who has like 6 VPs already. Hidden VPs are really really bad idea, especially in no diplo game.

I'd suggest around 40% of VPs, so 7 or 8 out of 16.

Maybe we could use one other tweak to nation selection? Make it random, but with an option to reroll [24h to get that], so if you don't like a nation you can request a roll out of other unassigned ones [you wouldn't know which ones are those] and that pick would be final. That would keep it all random and eliminate the need to play unliked/sucky nation [imagine getting Ulm in no-trade game].

Executor May 14th, 2009 02:33 PM

Re: New game - The Art of War, Closed
 
I'm good either way on either having victory points or not.
Personally I think it would be more interesting without victory points, and much easier to find a winner and would force a greater use of spying.

However, it would make the victory much easier for the stronger player to achieve, and could enable an underdog nation like Eriu to steal the win, thrust me, I've been there.

Personally I find my games with strong nations like Mictlan much harder to handle, but that with diplomacy and that changes a lot...
Anyway,

Zeldor,
I'm assuming what you mean is this,
There are 16 of us, each one gets assigned with a nation. That leaves 6 unassigned nation left (without Ashdod). If one want a reroll than, he would be given one of the unassigned nation.
Something like that right?

I think it would be best to have two water nation on this map, as Agema suggested it makes a big difference with Agartha for eg.
Personally It I'd like to get Agartha or Oceania myself


Also, no need to rush victory conditions yet, we have time until we design pretender to choose, so we'll wait for more votes on that.

Zeldor May 14th, 2009 02:44 PM

Re: New game - The Art of War, Closed
 
Executor:

Yeah, exactly like that.

Trumanator May 14th, 2009 02:45 PM

Re: New game - The Art of War, Closed
 
Could we our nations soon then? I really want to have some time to test stuff out, especially with the new CBM.

WingedDog May 14th, 2009 02:47 PM

Re: New game - The Art of War, Closed
 
Quote:

Originally Posted by Executor (Post 690945)
I'm good either way on either having victory points or not.
Personally I think it would be more interesting without victory points, and much easier to find a winner and would force a greater use of spying.

However, it would make the victory much easier for the stronger player to achieve, and could enable an underdog nation like Eriu to steal the win, thrust me, I've been there.

Personally I find my games with strong nations like Mictlan much harder to handle, but that with diplomacy and that changes a lot...
Anyway,

Zeldor,
I'm assuming what you mean is this,
There are 16 of us, each one gets assigned with a nation. That leaves 6 unassigned nation left (without Ashdod). If one want a reroll than, he would be given one of the unassigned nation.
Something like that right?

I think it would be best to have two water nation on this map, as Agema suggested it makes a big difference with Agartha for eg.
Personally It I'd like to get Agartha or Oceania myself


Also, no need to rush victory conditions yet, we have time until we design pretender to choose, so we'll wait for more votes on that.

If this are your final settings, should I proceed to assigning the nations?

Executor May 14th, 2009 02:57 PM

Re: New game - The Art of War, Closed
 
Yeah, go ahead and assign nations please. Note that we must have two water nation.

Zeldor May 14th, 2009 03:00 PM

Re: New game - The Art of War, Closed
 
Ok, waiting for PM with my nation then :)

I guess you just start a game with random nations, see what came and assign to people in order they joined?


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