![]() |
Re: EA Alchera: Aborigine and Maori-inspired Nation
Quote:
I've got a lot of revisions &c to do for that, but I figure I should be able to take a little time to fix things and finally add "Summon Taniwha" to the mod in the next day or two. Thanks for the encouragement! |
Re: EA Alchera: Aborigine and Maori-inspired Nation
Goodluck with everything :)!
|
Re: EA Alchera: Aborigine and Maori-inspired Nation
Version 1.6 is up, including (at long last!) the Taniwha. Since Taniwha are specific to certain bodies of water, I gave it 0 map move, but it should still be useful: it's a physically powerful, regenerating commander with 3-4 water magic ( 33% have 4), the ability to call sharks (as an action - they can be taken out of the province), and it's only 15 gems. In mythic and aesthetic terms, I focused on the sharklike rather than lizardlike aspects of how Taniwha are described, and ignored the tradition of Taniwha as shapeshifters who sometimes took human wives (having already incorporated the "wereshark" into the Tangaroa Tohunga).
It is, however, Enchantment 6 and requires a water mage-priest (e.g., Tangaroa Tohunga only in EA), and can only be cast underwater. I decided that, partially to avoid overloading the Conjuration school, "summons" that represent one of the Maohi spirits granting the caster the loyalty of creatures that are "already there" would be Enchantment. For similar reasons, Call Mimis is now Enchantment. What time I have to spend modding, I'm going to focus on MA Alchera. I really want to complete the "trilogy," so this is a "semi-final" version of EA Alchera. I'd like to add more heroes, and maybe even another pretender, but I consider this version to (finally) be "complete." |
Re: EA Alchera: Aborigine and Maori-inspired Nation
v1.65 is up - the big thing here is that the mod is now CBM compatible, which was a pain, but worth it
I tries to find an inherently lucky (only) monster to copy for Maui, but I couldn't find any that were lucky at all (not Fortune Tellers - that ability is labeled "Luck" in the database). thanks, everyone, and have fun! |
Re: EA Alchera: Aborigine and Maori-inspired Nation
I don't think that there are any which are lucky. I was a bit surprised to see discussion of lucky units here.
|
Re: EA Alchera: Aborigine and Maori-inspired Nation
Well, I accidentally broke the mod w/ 1.65 - fixed, now
|
Re: EA Alchera: Aborigine and Maori-inspired Nation
Quote:
|
Re: EA Alchera: Aborigine and Maori-inspired Nation
1 Attachment(s)
Hi,
I've been trying for some time now but this mod always crashes DOM3. All goes well until the point where I have to chose the Era. When I try to select a nation, the game crashes. No other mods are active. I'm running Dom3 on a mac G5, but so far din't have issues with other mods. I put a log file in attachment. |
Re: EA Alchera: Aborigine and Maori-inspired Nation
Quote:
|
Re: EA Alchera: Aborigine and Maori-inspired Nation
No, sorry. I would expect Mac to have the same needs as Linux with regards to forward slashes, I can't think what else might be an issue. Then again I'm no Mac expert.
Greywulf, it would be helpful if you could post the error message. In order to actually see the message you may need to run dom3 from the terminal. |
All times are GMT -4. The time now is 09:06 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.