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Re: Viscious Circle 3
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I actually had an old copy of LlamaBanners lying around from a game that I subbed in for Squirrelloid (this was where I first developed my distaste for the mod). I can install that, but when I load the turn file, the mod automatically activates. If I don't have it installed, the game complains that I don't have llamaBanners.dm available. Quote:
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Thank you very much for talking to the modders for me. I'm going to send a PM to Gregstorm and try to get confirmation that it is or isn't possible, while looking at making the mod myself, before making a final decision, if that is ok. |
Re: Viscious Circle 3
If my understanding is correct, if a game is started without llamabanners, anyone who then wants to use that mod during the game can simply copy and paste the info contained in that mod onto the bottom of another mod that is being used. This issue came up during the Cripple Fight game due to there being three different Atlatnis nations in the game.
But this doesn't work as easily in reverse to my knowledge. As in if the game is started with the llamabanners mod enabled, then you will need that mod in order to access the turn files. So if you want a game in which some players want to use llamabanners and some don't, then the best way is to start the game without the llamabanners mod enabled. Edit: Here is the post/info that players in the Cripple Fight game could use if they wanted to enable llamabanners (even though the llamabanners mod was not active for that game) http://forum.shrapnelgames.com/showt...ht=#post687279 Edit 2: Having just re-read that post, the info there is only for distinguishing between the three Atlantis era nations. But the theory itself should still be sound. I am not a modder myself, but I am sure most of the modders on the forums can tell you what info from the llamabanner mod needs to be copied. |
Re: Viscious Circle 3
Calahan your awesome.
iainuki- assuming i understand this right, i'll just remove that mod from the game since it's not started yet. then you'll stay in right? everyone else- this sounds really confusing, but here's the gist of what's going on. I am removing llamabanners from the required mods. this simply means you do not NEED it to play, but according to Calahan, you CAN still use it. |
Re: Viscious Circle 3
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Re: Viscious Circle 3
alternatively, you could download and use the LlamaBanners, then just delete the data from the mod file.
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Re: Viscious Circle 3
Like I said I'm no modder, but the above fix worked in Cripple Fight, so I see no reason it won't work here as well. Burnsaber would be the man to ask on this though for definite confirmation. He's the modding gura I usually turn to.
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Re: Viscious Circle 3
Ok, game started!
everyone cross their fingers that nothing is messed up!!! |
Re: Viscious Circle 3
If you can just remove the mod, that's easiest. I have hacked the mod for Aquamarine so it should work for ViciousCircle3, too: LlamaServer seems to accept the files with my inert version of the LlamaBanners mod, and testing in a game, the turns seem to pass without any complaints. Of course, I could always run into an unanticipated problem. That is the best I can do right now, so I'll cross my fingers and hope it works.
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Re: Viscious Circle 3
i did remove the mod.
it appears that there are no cheating messages, so i think we are good. |
Re: Viscious Circle 3
It shows the next turn is not due till SUNDAY?
Did we do a 48 hr first turn to get everyone in or perhaps the US Holiday? Just want to make sure what the norm will be once we get past this first turn.:up: |
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