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Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
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Demons make good late game troops because they've got the HP to take a hit and good enough MR that being hit with master enslave before you buff won't result in losing your army. But your opponent will have those, or a comparable unit, in addition to his SCs so it seems to me you'll come up short if you don't have SCs of your own. |
Re: Template for reducing late game MM hell
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Re: Template for reducing late game MM hell
So why not state the exceptions?
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Re: Template for reducing late game MM hell
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Only Rudras and Devatas are really unique, and these are high in the research tree and expensive. Perhaps Bandar Log are better than Man in the endgame even without the gem generators, but how about comparing them to some *good* nation? :) Anyway, I hope that 'no gem generators' mod wont become an integrated part of CBM. :) After all, Oceania and Bandar Log (aka clammer nations) do not dominate all MA games, do they? |
Re: Template for reducing late game MM hell
Updated first post.
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Re: Template for reducing late game MM hell
I think sticking to the current top two (map size and gem gens) plus possible rand scenarios is probably going to be the best plan, since I don't really like the theoretical "feel" of a lot of the optional listings, and I think getting as many people on-board with gem-gen elimination will be doing everyone a favor. I also don't think Forge is particularly egregious mm, so trying to hash down the global list would probably be difficult.
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Re: Template for reducing late game MM hell
I like reducing map size and RAND games, those will reduce MM and not really effect how fun the game is.
Gem generators, fine make them unique (not eliminate them totally) but EA & MA Oceania and MA Machaka need some serious boosting. Even with gem generators those nations are poor. Banning astral corruption, arcane nexus, utter dark and burden of time have been around for some time and are ok with me, they spoil the endgame and create alot of MM. I don't like banning the Forge. Also, I would not join a MP game with the other options/nerfs in place. |
Re: Template for reducing late game MM hell
How does AN cause micromanagement?
Under Utterdark you just need to reclaim provinces you lose to shades, it's just like you are being raided. I suppose BoT causes micro because you have to take items off your old mages before they croak, and you might have to double-check for Mute/Feeblemind when heading into battle. I think these spells are good for hastening victory, and getting the endgame over with. |
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