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Re: Conceptual Balance Mod 1.6
MA Ulm could probably use some more help, but they can now equip black lords with Hero's Blades to counter a lot of stuff.
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Re: Conceptual Balance Mod 1.6
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Tartarians are more expensive (in both initial and summoning costs), but Iron Angels can't withstand much damage at all... Well, at least QM's last comment reminded me about a nifty little thing: Iron Angels are size 4! That could work well with the hero's blade. |
Re: Conceptual Balance Mod 1.6
QM, any chance of some help for Eriu? I play them a lot so I'm biased but a while back you rated nations and I think on your own scale you rated them as weak. Great raiders only take you so far...
Edit: and Eriu is a clam capable nation so they should get compensation for eliminating gem gens. :) |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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Mother of Lions and Lord of the Gates both freespawn. I'm sure there are more. |
Re: Conceptual Balance Mod 1.6
Depending on the version of cbm, the spawn by the Lord of the Gates is *not* trivial.
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Re: Conceptual Balance Mod 1.6
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It would not be a big deal if it were just a few free spawn but unfortunately a lot of these units begin to pile them up in droves after the game gets going. Another example if you get two Jotun heroes as Niefel and you are cranking out 4 free hirdmen a turn. No AI nation can handle that unfortunately. Lots of other examples like this. Ctis, Sauromatia, Ulm, among others... I began to notice this pattern when the same nations were strongest in every single game I played. |
Re: Conceptual Balance Mod 1.6
Well, some nations are supposed to run on 'free' units. LA C'tis and LA Ermor are prime examples - its not free if it takes mage turns to call them. (Ie, animating undead with undead priests, or calling gibbodai with the EA Rlyeh priests).
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Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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