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Re: Warhammer Dwarfs, discussion/hype thread
There's a huge amount of background info on the slayer king, why he took the slayer vow, where he got the dragon cloak from etc.
I can send it to you if you want. He's one of the main characters in the older army books. Thogrim too, he came before alarik. I don't think a mechanical hand is out of flavour for dwarfs with no gunpowder - it's just magic like a mechanical man or clockwork horror. |
Re: Warhammer Dwarfs, discussion/hype thread
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Good point about mechanical men (I'll probably make him summon some to drive the point home), I'll try to gear him up for the release. |
Re: Warhammer Dwarfs, discussion/hype thread
I did some graphical works, decided to show it around, because those damn orcs are stealing my thunder :P.
http://xs344.xs.to/xs344/09413/dwarf_preview_5250.png 1. New and improved Slayer King 2. Dwarrow Statue.. of some sort. I just played around with the recoloring tool and made this. I might make it a pretender or a summon of some sort (or not). 3. New and improved Engineer Guildmaster. The mechanical hand should be a lot clearer now. 4. Ancient Mother. Pretender modeled after the dwarf goddess Valaya. The pretenders for Grungni and Grimnir aren't as high prority (mostly because I just felt the itch to draw a female dwarf). 5. New and pretty final flag. I did some soul-searching and came to the conclusion that the flag just had to be stone. However, I took heed of the feedback and made a new one, which is a lot taller and thinner. This makes it stand taller than forts and therefore doesn't get covered by them like the old one did. |
Re: Warhammer Dwarfs, discussion/hype thread
Very nice Burn, as usual!
1. Is the Slayer King wearing a full mail suit? And if so, isn't that, like, against Slayer code? 2. I like the statue. Could be a kind of Watcher like construct. 3. REALLY like the Engineer Guildmaster! Lots of detail in that little sprite. 4. Ditto on the ancient mother. 5. Yay for the stone 'flag'!! |
Re: Warhammer Dwarfs, discussion/hype thread
:doh:
Oh right, I had some annoucments to make too, but I forgot that in my sprite craze. 1) I wasn't able to make #battleform work out. Well, I sort of did, but the battleform sometimes ended up getting afflictions from the killing #onebattlespell, which was something that a)I couldn't thematically explain, b) would just sometimes cripple the player randomly (like getting your Runelord feebleminded when he switches to combatform). Hence I had to make some changes in how Oathstones and runesmiths will work. New Oathstones: Now Thane and King have the option to change shape into a "oathstone" form, which gives them standard + boosted stats + "runic ward" special shield alongside with a special #onebattlespell which boosts troops. However, once you go Oathstone, you will be immobile and can't change back (you've sworn an oath to defend the land, you can't just 'take it back'!) New Runesmiths: Smiths will retain their picks, but I'll cripple them in combat with heavy armor (enc 2 armor + enc 1 "Runic Ward" shield) and some negative reinvigoration (-1 for smith, -2 for Runelord) to represent the difficulty of using runic magic in combat. Quote:
As for his gameplay stats, he'll be a bit less beefier on stats than Dragon Slayer, but he'll summon a lot of slayers, have a big standard and possess some runic wards to protect him from harm. |
Re: Warhammer Dwarfs, discussion/hype thread
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Does it mean that you cannot change back at all, even after the battle ? No "#firstshape" command on the oathstone form I suppose ? Quote:
By "retain their picks" you means that they won't get their path reduced for battles ? I don't think giving them some negative reinvigoration is the best solution. You can always use some reinvigoration bonus, and with a high Earth blessing, give a shroud of the battle saint to the smith, and you both remove the 2 end armor, and give more reinvigoration. For the same result, I would rather increase the base enc of the runesmiths, or give them some "bonus" armor that could not be replaced with a magic item (I don't know if it is possible without removing an item slot, is the #bonus flag useable on armors ?) Quote:
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Re: Warhammer Dwarfs, discussion/hype thread
Nice new sprites,burn:D But I must say that the Slayer King looks quite...dull in that dark grey armour. I think that a characteristic of slayers is their bright colouring.
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Re: Warhammer Dwarfs, discussion/hype thread
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If you could freely shapechange between oathstone form and regular form, it would open up for a lot of retarted unthematic tricks with them. (like starting on oatstone form, stepping out, taking a few steps and then taking it up again). Quote:
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But ugh.. The more encumeberance & fatigue penalties I give them, the more important and a "no-brainer" choice would an earth bless be. If I calculate a basic earth bless into their spellcasting enc, I'd basically be penalizing the player for not choosing an earth bless. Ugh. Why couldn't the #battleform just work?! The closest equivalent I can think of now is to make them cast a onebattlespell causing the "mute" affliction on them, but then I'd have to make healers widely accessible so that the Smiths aren't permanently magic-crippled by just taking part in an combat. Quote:
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Likely both. Domsummon for Trollslayer and summon for Giant Slayers (as troops) |
Re: Warhammer Dwarfs, discussion/hype thread
Like was sugested in the ork thread, can´t you just make them cast a #onebattlespell reducing their paths during battle?
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Re: Warhammer Dwarfs, discussion/hype thread
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However, there is no spell (nor mechanic to mod one in) to make you lose power in magic. |
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