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-   -   Astral magic seems overpowered (http://forum.shrapnelgames.com/showthread.php?t=44406)

Quitti December 10th, 2009 02:12 PM

Re: Astral magic seems overpowered
 
Quote:

Originally Posted by Tollund (Post 721278)
Falling frost is worse than falling fires, especially since F2 mages can cast falling fires, while W2 mages can't cast falling frost.

Exactly. And falling fires is 15AP damage while falling frost is 17+ normal damage (and you don't see anyone boosting it much over that 17 damage since you'll want the mages hitting with something like niefel flames when they are w4 or around that (with a booster) for 10an and aoe of ~5 times more.

thejeff December 10th, 2009 02:34 PM

Re: Astral magic seems overpowered
 
On the other hand Water bracelets are cheap and easy while F boosters are expensive (and fatiguing) or crosspath.

Squirrelloid December 11th, 2009 08:08 AM

Re: Astral magic seems overpowered
 
Sure, but no one uses fire boosters to get to falling fires. They just cast phoenix power. No gem expenditures required, and no boosters risked on the frontlines.

FAJ December 11th, 2009 09:41 AM

Re: Astral magic seems overpowered
 
How exactly does falling frost work? The description says that agile units can avoid being hit.

And how does it scale in size and damage? Is it +1 square and +1 dmg per extra level?

Sombre December 14th, 2009 11:15 AM

Re: Astral magic seems overpowered
 
I think the agile units bit might just be fluff. If not it'll be a def check much like earthquake.

chrispedersen December 14th, 2009 01:50 PM

Re: Astral magic seems overpowered
 
defense works against falling frost.
At least jag warriors seem rarely to be bothered by it.

Agema December 15th, 2009 01:49 PM

Re: Astral magic seems overpowered
 
Quote:

Originally Posted by Quitti (Post 721286)
Quote:

Originally Posted by Tollund (Post 721278)
Falling frost is worse than falling fires, especially since F2 mages can cast falling fires, while W2 mages can't cast falling frost.

Exactly. And falling fires is 15AP damage while falling frost is 17+ normal damage (and you don't see anyone boosting it much over that 17 damage since you'll want the mages hitting with something like niefel flames when they are w4 or around that (with a booster) for 10an and aoe of ~5 times more.

Sure. If you've researched enough to fire Niefel Flames instead of Falling Frost in the second year, go for it.

There's no absolute requirement for Falling Frost to be be directly comparable with Falling Fires. It just has to do a decent job in many situations, which it does. You may as well complain about Blade Wind, needs E3, huge fatigue, and easily ruined by things as complex as armour and shields.

And to be fair, if you're going to talk up Fire, you need to consider the spell "Rain", and Water has a 50% fire resist spell (with earth, W3E1 I think) as well. And if you're a fire nation with heat auras and stuff, just think how Wolven Winter ruins your battlefield.

The only moral of the story is that almost nothing is equal. But Falling Frost is fine for what it does.

Sombre December 16th, 2009 07:50 AM

Re: Astral magic seems overpowered
 
Falling frost is to falling fires as frost brand is to fire brand.

Folket December 16th, 2009 11:09 AM

Re: Astral magic seems overpowered
 
Why do you not close this thread and talk about falling frost somewhere else. This seems to be terribly off topic.

Sombre December 16th, 2009 01:15 PM

Re: Astral magic seems overpowered
 
Is it? How can one say if astral magic is overpowered or not without considering the strengths and weaknesses of the other paths? That's how the discussion moved on to falling frost.


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