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Re: Astral magic seems overpowered
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Re: Astral magic seems overpowered
On the other hand Water bracelets are cheap and easy while F boosters are expensive (and fatiguing) or crosspath.
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Re: Astral magic seems overpowered
Sure, but no one uses fire boosters to get to falling fires. They just cast phoenix power. No gem expenditures required, and no boosters risked on the frontlines.
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Re: Astral magic seems overpowered
How exactly does falling frost work? The description says that agile units can avoid being hit.
And how does it scale in size and damage? Is it +1 square and +1 dmg per extra level? |
Re: Astral magic seems overpowered
I think the agile units bit might just be fluff. If not it'll be a def check much like earthquake.
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Re: Astral magic seems overpowered
defense works against falling frost.
At least jag warriors seem rarely to be bothered by it. |
Re: Astral magic seems overpowered
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There's no absolute requirement for Falling Frost to be be directly comparable with Falling Fires. It just has to do a decent job in many situations, which it does. You may as well complain about Blade Wind, needs E3, huge fatigue, and easily ruined by things as complex as armour and shields. And to be fair, if you're going to talk up Fire, you need to consider the spell "Rain", and Water has a 50% fire resist spell (with earth, W3E1 I think) as well. And if you're a fire nation with heat auras and stuff, just think how Wolven Winter ruins your battlefield. The only moral of the story is that almost nothing is equal. But Falling Frost is fine for what it does. |
Re: Astral magic seems overpowered
Falling frost is to falling fires as frost brand is to fire brand.
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Re: Astral magic seems overpowered
Why do you not close this thread and talk about falling frost somewhere else. This seems to be terribly off topic.
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Re: Astral magic seems overpowered
Is it? How can one say if astral magic is overpowered or not without considering the strengths and weaknesses of the other paths? That's how the discussion moved on to falling frost.
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