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-   -   MP: Mooseknight: EA 12-nation game, Running (http://forum.shrapnelgames.com/showthread.php?t=44469)

Belac December 13th, 2009 07:02 PM

Re: Mooseknight: EA 12-nation game, Running
 
Ack! Due to my unfamiliarity with the CBM, I think I screwed up on pretender design. Not crushingly, but there was an obviously superior choice to the one I made. Oh well, maybe next time.

vfb December 14th, 2009 12:47 AM

Re: Mooseknight: EA 12-nation game, Running
 
Shhh! Don't tell anyone, or they will all take it as a sign a of weakness, and attack.

Since the whole point of CBM is to balance things out, and make everything somewhat worthwhile, you may not be as bad off as you think.

Frozen Lama December 14th, 2009 01:00 AM

Re: Mooseknight: EA 12-nation game, Running
 
It appears that at the moment it is the Chinese meese that are losing the race to get their turns in. :)

Quitti December 14th, 2009 01:02 AM

Re: Mooseknight: EA 12-nation game, Running
 
It's the hats, they have too much of a wind resistance to counter. And the track is probably frozen due my endothermic moose.

Belac December 14th, 2009 12:21 PM

Re: Mooseknight: EA 12-nation game, Running
 
Quote:

Originally Posted by vfb (Post 721774)
Shhh! Don't tell anyone, or they will all take it as a sign a of weakness, and attack.

Since the whole point of CBM is to balance things out, and make everything somewhat worthwhile, you may not be as bad off as you think.

Yeah, it's a totally minor thing and doesn't make me weak, I just missed a clear but marginal improvement.

Trumanator December 14th, 2009 04:43 PM

Re: Mooseknight: EA 12-nation game, Running
 
Lol run into some unexpected indies Sauro?

vfb December 17th, 2009 11:03 AM

Re: Mooseknight: EA 12-nation game, Running
 
ADMIN UPDATE:

TC's mscfish has PM'ed me and explained that his PC is out of commission, and he has had to play on his cousin's PC. I will be watching the game, and if it looks like TC is going to stale, I will extend the time. He told me he'll be getting a new PC on Dec 22nd. (But hopefully he'll still be able to do his turns intermittently.)

So all you other guys, be careful! Don't let any wandering meese trample all over your computer, or you'll be in the same boat. With the moose, and a broken PC.

Squirrelloid December 18th, 2009 10:01 PM

Re: Mooseknight: EA 12-nation game, Running
 
Just in case it becomes relevant, I will be gone this weekend. If the next turn could not host before late monday (US central time) I would appreciate it. Given mscfish's problems, this might not be an issue.

vfb December 18th, 2009 11:14 PM

Re: Mooseknight: EA 12-nation game, Running
 
I can't delay hosting until Ulm submits, because once he does that, the timer resets. But once his turn is in, I'll add an additional couple of days to the timer.

vfb December 19th, 2009 10:11 AM

Re: Mooseknight: EA 12-nation game, Running
 
Yay, hosted! Game timer has been increased +48h. I will monitor to make sure no-one stales.

A note to the newer people here: this map has ports, and it's hard to tell where they go. Please turn on "Map Filters"->"Neighbors", if you haven't already done so.


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