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Re: Nations under CBM 1.6
Except that much of Baalz's guide is focused on Fever Fetishes that don't exist any more.
And I believe the Hunters have been dropped in price, which counters much of his argument against them. Not to say his expansion tactics won't still work, though the mid/late game changes drastically without fetishes, but the other changes may make Black Hunters viable. |
Re: Nations under CBM 1.6
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And 4-5 of them cost 320-400 gold and are not cheap on resources. At the same price you can take 10-13 regular spider riders that will also take most indies easily and w/o losses. You don't need bless for them so your pretender can take SC/Rainbow/Sage duty instead. |
Re: Nations under CBM 1.6
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He was looking at (overpriced) 125g Hunter spiders,we are looking at 80g Hunter spiders. |
Re: Nations under CBM 1.6
Yes, 80 gold hunter spider are more viable but I still think taking a strong bless with Machaka just for them is a big mistake.
My experience with 1.6 CBM Machaka shows them to be weak when facing human opponents who know what they're doing. They are not Agartha level weak but they are not ok or good either. |
Re: Nations under CBM 1.6
[quote=WraithLord;724920:)
And 4-5 of them cost 320-400 gold and are not cheap on resources. At the same price you can take 10-13 regular spider riders that will also take most indies easily and w/o losses. You don't need bless for them so your pretender can take SC/Rainbow/Sage duty instead.[/QUOTE] try E9N4 Hunter spiders. The real difference,besides getting a lot less afflictions and much longer life span on the rider: Regen on your Spider,after the rider died. Thats a respectable force still in midgame imo+on a power per upkeep scale,the sacred hunters are now much better investment longterm,even though you are a bit limited with your pretender choice(imprisoned for good scales) imo. I wouldnt rely on the hunters without a blessing,though. |
Re: Nations under CBM 1.6
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Re: Nations under CBM 1.6
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Re: Nations under CBM 1.6
I can't see why people wouldn't want to take a couple of minor blesses on the hunters. With that they are definitely more durable than spider riders, though they become obsolete more quickly.
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Re: Nations under CBM 1.6
Just thinking out loud here:
E9N4 may be good, but it's still oddly mixed. E9 is great for the Riders, but the N4 is largely wasted on them, though the drop in afflictions is always good. N4+ is nice regen for the Spiders, but they don't get much from E9. Your mages aren't sacred, so the E bless doesn't help there. Plus you've got both paths already on national mages. How about an Astral bless? That covers your main magic lack, getting you rings and late-game spells. Any MR boost is invaluable for the Spiders, if you go to S9, Twist Fate will help the Riders, since they're low hp. Maybe add another minor bless if you want something else on the pretender. |
Re: Nations under CBM 1.6
@Sombre
That's exactly what I did, though I didn't bother blessing them for fighting indies. I didn't want to waste recruitment turns at my capital buying priests. When I started fighting other players the minor bless became very useful. With E4/N4 the riderless spiders have some nice regen and don't gain fatigue. |
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