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Re: Suhiir's Revised USMC OOB #13
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Thanks for pointing it out! |
Re: Suhiir's Revised USMC OOB #13
While playing the USMC during the battle of Hue 1968, I noticed the lack of M60 LMGs. What appeared to be in their place in most cases was the weapon number 24 "M16A1 AR" or 26 "3x M16A1 AR". Is this supposed to be so and what is the weapon number 24/26 supposed to represent?
I also noticed relatively low morale levels compared to later periods. I wonder what's the reasoning behind this. |
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With the loss of the BAR in the late 50's (tho many units did continue to use them till about 65ish) the official USMC policy was for each fire-team Automatic Rifleman (the person in a team "authorized" to fire in full auto mode) to be issued a bipod for the M14/M16 and carry some extra magazines. With the advent of the M249 SAW they were issued them as an "LMG". So yes, weapons "M16A1 AR" and "3x M16A1 AR" represent the use of M16's as "Automatic Rifles". Not to say the M60 isn't used as an LMG regularly, but WinSPMBT code can't deal with an MMG unit becoming an LMG unit when in motion and back to an MMG when stationary. As to morale ... Vietnam was a rather unpopular war and I believe (and can't personally verify) there is a hard-coded reduction to morale for US (and possibly other) OOBs during the late Vietnam period. This probably lasts till about the Regan Era (ca. 1981) when it is returned to "normal". |
Re: Suhiir's Revised USMC OOB #13
Yes it's hard coded and why some nations "elites" might have +10 modifiers and another nation might have +15..it's to make their "elites" equal.
Morale is 10 points higher in the 90's than in the 60's for USMC and there is a 5 point increase in experience during the same time period. Changes are made by decade in MBT, in WW2 it's by decade up to the start of WW2 then it's by year. Don |
Re: Suhiir's Revised USMC OOB #13
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Thank you Don. |
Re: Suhiir's Revised USMC OOB #13
In response to a couple questions I've had I'll post here for everyone to "enjoy".
The basic Rifle Company TO&E used by the USMC was adopted on May 1st, 1945 (called the "G Series" TO&E). Fireteam 1x Fireteam Leader w/rifle (Cpl) 1x Automatic Rifleman w/M249 or the new M27 (L/Cpl) 1x Grenadier w/rifle and M203 40mm GL (PFC) 1x Rifleman w/rifle and AT4 or two (Pvt) Extra AT4's carried as needed Offensive: 2x 2-man teams, one team advances as the other covers. Defensive: 2x 2-man teams, 2x foxholes (1 man working/resting as the other keeps watch) Rifle Squad 1 x Squad Leader w/rifle (Sgt) 3 x Fireteams Normally has an MMG or SMAW attached from Weapon Platoon Offensive: 2 teams (+SMAW) advance in assault, single/double envelopment as the 3rd (+MMGs) covers Defensive: As Fireteam Rifle Platoon 1x Platoon Commander w/carbine (1st or 2nd Lt) 1x Platoon Sergeant w/rifle (SSgt) 1x Platoon Guide w/rifle (Sgt) platoon supply/admin chief 1x US Navy Corpsman w/carbine (HM3) medic Normally has 2-3 Scout/Sniper Teams from Battalion attached Frequently one man from the platoon is detailed to act as radioman Offensive: 2 squads advance in assault, single/double envelopment as the 3rd covers Defensive: As Fireteam Weapons Platoon 1x Platoon Commander w/carbine (1st or 2nd Lt) 1x Platoon Sergeant w/rifle (SSgt) 1x Platoon Guide w/rifle (Sgt) platoon supply/admin chief 1x Radioman w/rifle (Cpl) 3x MMG Sections (each with 2x MMG) --1x Machine-gunner w/M240 (Sgt or Cpl) --1x Assistant Gunner w/rifle (L/Cpl) --1x Ammo Carrier w/rifle (PFC or Pvt) 3x AT Sections (each with 2x SMAW) --1x SMAW Gunner w/SMAW & carbine (L/Cpl) --1x Ammo Carrier w/rifle (PFC or Pvt) 3x Mortar Sections (each with 1x 60mm Mortar) --1x Mortar-man w/M224 (Sgt or Cpl) --1x Assistant Mortar-man w/rifle (L/Cpl) --1x Ammo Carrier w/rifle (PFC or Pvt) Frequently has a HMMWV attached as an ammo vehicle Normally each Rifle Platoon has 2x MMG and 1x SMAW attached The mortars remain under the control of the Weapons Platoon Commander Rifle Company 1x Company Commander w/carbine (Capt) 1x Company XO w/carbine (1st Lt) often has 2nd job as Weapons Platoon Commander 1x 1st Sgt w/carbine (1st Sgt) admin chief (usually back in the rear) 1x Co Gunny w/carbine (GySgt) training/supply chief 1x Radio Section (2-3 radiomen) 1x US Navy Corpsman w/carbine (HM2) medic 3x Rifle Platoon 1x Weapons Platoon Normally has an FO Team from Battalion 81mm Platoon attached Normally has 2x Javelin Teams from Battalion attached Normally has a Stinger MPAD Team from ACE attached A Rifle Company has no organic vehicles but normally has 4 x HMMWV's (ammo, CO, 1st Sgt (supply), Utility(ambulance), plus others as needed/available/stolen) Depending on mission a Rifle Company may have Engineer/AGL/HMG/AAV/Tank or other attachments For all intents and purposes a USMC Rifle Company is an autonomous unit. With the capability to call-in and direct mortars/artillery/helos/air support as required. Most military services create companies for specific tasks (infantry/armor/air mobile). The USMC assigns tasks to companies. Everyone is trained, and practices infantry patrolling, mech assault, helo assault, and urban combat. At least once a year they spend a week or so doing rubber boats and amphibious assault. Every couple years they do a month or so of mountain warfare and cold weather/jungle/desert training; so about half of them at any given time know at least the basics, and senior people have done it often enough to be fairly proficient. Other then when on patrol it's rare to see a fireteam/squad/platoon operating far from it's Company. But Companies often go days without anything but radio and resupply contact with their Battalion. |
Re: Suhiir's Revised USMC OOB #13
Btw, is latest version of USMC oob already in SPMBT v.6.0? If so, no need to d/l version 5.5 in previous page?
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Re: Suhiir's Revised USMC OOB #13
I don't think this has been updated for 6.0. I have been using 5.5 with 6 and haven't seen any problems.
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Re: Suhiir's Revised USMC OOB #13
Working on the update to 6.0.
Real life has intruded into my free time. As Andy and Don frequently say ... it'll be done when it's done. |
Re: Suhiir's Revised USMC OOB #13
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Update to 6.0 finally complete.
It has always bothered me that there is no provision (and, yes, I do understand why there isn't) for counter-battery air strikes in the game. So I created some special O/M artillery units named "CB Airstrike" (the formation is named "Ctr Bty Air"). Tho it can be used as cheap artillery they have very limited ammo and a small blast footprint so it's rather pointless. However if you buy one and don't allocate any fire missions it will do a reasonable job of disrupting opposition O/M artillery. As something of a joke (given the number of times I've seen this in movies) I've added the Harrier Jump Jet as a Lt Attack Helo variant. Given their lack of armor and speed they're not the most efficient unit, but you can use them if it amuses you. |
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