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-   -   Doomsday 5 - Apo settings (http://forum.shrapnelgames.com/showthread.php?t=44727)

Agusti March 5th, 2010 02:40 PM

Re: Doomsday 5 - Apo settings
 
I will put Pythium under IA.

You can take my provinces. NAPs broken.

See you and good luck.

Sensori March 5th, 2010 04:06 PM

Re: Doomsday 5 - Apo settings
 
The problem is that just like in Doomsday4, the map is STILL too large for such a low number of people. :( Sure, there's 227 land provinces, but there's also 47 sea provinces. That leads to 27,4 provinces per player in a perfect world, which still is quite a bit too much, especially in a high gold/resource game.

But instead of a perfect situation we got the same we got in the earlier game. One or two people getting (near-)perfect starts with lots and lots of indies around 'em rather than other players while most others were clumped together like nobody's business, leading to either quite early wars or stunted growth.

In my opinion, having seen this happen with even less people and now 10, this map would need like twice the people to work with the settings we're running with. 300% everything is a bit excessive when there's a chance that someone'll get like 50+ provinces from INDIES alone. Should've had a 150 province map at most.

Belac March 5th, 2010 04:21 PM

Re: Doomsday 5 - Apo settings
 
Also it's an unbalanced map. An amphibious nation starting in the southwest will kill on Glory. Mictlan should start in the southeast, or at least have R'lyeh starting in the center ocean. Perhaps R'yleh in the central ocean, Mictlan in the far southeast, Ermor where it started, Tien Ch'i starting just north of where it did, Agartha starting just north of where it did, Marignon starting in the far southeast, Pangaea starting in the far south, and Man moving to where Mictlan started.

Still, I don't think it's over. Tien Ch'i is looking forward to a glorious charge East and a last stand against the nihilist undead empire and anyone else who may attack us.

Isokron March 5th, 2010 05:55 PM

Re: Doomsday 5 - Apo settings
 
I would have to agree that the map was much too big for the number of players and settings. My next war (after agartha) will probably require lots and lots of (micro)managment regardless of who it will be against.

Belac March 5th, 2010 05:58 PM

Re: Doomsday 5 - Apo settings
 
I actually enjoy the huge size. Lots of micro yes, but ridiculous power.

However, the huge size kind of reduces the effect of the very difficult research. I'm not too far behind how I would be in a normal game.

Ossa March 7th, 2010 06:24 AM

Re: Doomsday 5 - Apo settings
 
Hm... I didnt belive it would be too large, but you seem to prove me wrong against.

I dont think its already over, although Mictlan has a large lead in almost everything. Actually I'm enjoining myself tremendously in this game;)

Isokron March 7th, 2010 10:41 AM

Re: Doomsday 5 - Apo settings
 
I think im actually running ahead of a normal games research, very hard is just 250% more expensive research while we have 300% more gold and also more provinces than normal.

I dont think Mictlan has won either, in fact I think they have little chance to win and should just be ignored by everyone.

Belac March 8th, 2010 10:58 AM

Re: Doomsday 5 - Apo settings
 
Mictlan is very powerful, since it was able to get uncontested most of the main ocean. However, that makes it a clear frontrunner and thus a bit of a target...

Belac March 13th, 2010 10:08 AM

Re: Doomsday 5 - Apo settings
 
I may not get my turn in today. COuld I ask for a 24-hour extension? Also, would we be ok with moving to 48-hour deadlines, as micro is starting to increase on our 45+-province empires?

Stagger Lee March 13th, 2010 12:41 PM

Re: Doomsday 5 - Apo settings
 
Quote:

Originally Posted by Belac (Post 735417)
I may not get my turn in today. COuld I ask for a 24-hour extension? Also, would we be ok with moving to 48-hour deadlines, as micro is starting to increase on our 45+-province empires?

Trying to figure out how to feed that horde of yours? ;)


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