![]() |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry :( The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
That'll learn him. I'll get back to the drawing board on his head tomorrow. :D |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
lol :)
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej" There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!
Quote:
Quote:
Quote:
Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite. Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions. :) Thank you for continuing to test them out guys; I'm a little reticent to play them myself. |
Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
Quote:
http://forum.shrapnelgames.com/album...&pictureid=369 As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like. Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages? |
Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.
|
Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
Spritework update.
Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here: Display 1 (male archer and mounted commander/hero) In-Game Scene Display 2 (female archers and mage/priestess) (Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.) Criticism, suggestions and general feedback welcome. Thank you for your cooperation. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.
Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?) Mammoth Pics Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here: Display 1 (male archer and mounted commander/hero) Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason. |
Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.
The archer, particularly the attack sprite, is just darn awesome. |
All times are GMT -4. The time now is 04:38 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.