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-   -   Mod: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 6 (http://forum.shrapnelgames.com/showthread.php?t=44932)

rdonj February 20th, 2010 07:40 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry :( The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.

Globu February 20th, 2010 08:23 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
Quote:

Originally Posted by rdonj (Post 732571)
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry :( The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.

Agh! That stupid horse. First a cow head, now a griffon. That's IT.

That'll learn him.

I'll get back to the drawing board on his head tomorrow. :D

rdonj February 20th, 2010 09:01 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
lol :)

Humakty February 20th, 2010 09:40 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
MA (house) and EA versions of the mod don't launch.
For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
There is a site problem in EA, but I haven't search for it. Cuz I'm lazy...
AHAH ! Got it, site 805 has no #end command

kennydicke February 20th, 2010 10:26 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
Humakty, sorry I didn't have long to work on the mod, and kind of uploaded WIP versions; I will correct this... Thanks!

Quote:

MA (house) and EA versions of the mod don't launch.
House version was not supposed to be shared and contains my original version. EA version launched on mine, didn't test it thoroughly though. :(

Quote:

For MA, its two commanders sharing same ID : "Servant of Manzan Gurme Toodei" and "Servant of Gazar Eej"
This isn't so in the version I meant to upload. :(

Quote:

There is a site problem in EA, but I haven't search for it. Cuz I'm lazy... AHAH ! Got it, site 805 has no #end command
Thanks! My bro noticed the same thing; I hadn't noticed myself... strange that I wasn't getting any errors. I'll upload a fixed version ASAP. :)
Edit: Accidentally overwrote the #end tag when I added recruitables to "death-hall" startsite.

Side note: I'm working on magicboost combos for the randoms; I think that will come out closer to my intentions.

:) Thank you for continuing to test them out guys; I'm a little reticent to play them myself.

Globu February 20th, 2010 06:22 PM

Re: Cinggis Qayan, Wrath of the Khans -- Update 2: Three Eras
 
Quote:

Originally Posted by rdonj (Post 732571)
The mongol mounted commander/hero kind of looks like it has the head of a gryphon. Basically, the mane comes out looking more like a tuft of feathers, and the mouth comes out looking like a beak... a little less so if I lean in right next to the monitor, but by and large it looks like a beak. Sorry :( The man looks fine though. If he were sitting on a standard dominions horse he'd probably look fine.

Little bit better now? Or still not suggestive enough of a horse head?

http://forum.shrapnelgames.com/album...&pictureid=369

As a side note, you reminded me that I sort of cringe every time I see a griffon in-game. They could definitely use an update. For my own use, I'm slowly converting an Imperial Griffon into a replacement sprite I can release later if anyone would like.

Hey, as a matter of fact, would you want to use captured griffon cavalry of some sort (summon or whatever) for one of your Mongol nation ages?

rdonj February 20th, 2010 06:54 PM

Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
 
Yes, it is better now. It still bears a certain resemblance to a certain winged beast though. Suggestion - the lighter-colored tip of the mouth is a good idea, but I'm not sure it will quite work out. It makes the unit look a LOT different. So, try it with a completely brown mouth and see how you like it.

Globu February 22nd, 2010 04:37 AM

Re: Cinggis Qayan, Wrath of the Khans -- Update 3: Three Eras
 
Spritework update.

Archers, Female Mage/Priestess (possible Servant of Tengri or one of the other minor deities in the pantheon, depending on kennydicke's discretion) and Mounted Commander/Hero provisionally complete, and can be seen here:

Display 1 (male archer and mounted commander/hero)
In-Game Scene
Display 2 (female archers and mage/priestess)

(Thanks again, rdonj, for pointing out the visual glitch with the horse's muzzle.)

Criticism, suggestions and general feedback welcome.

Thank you for your cooperation.

Globu March 3rd, 2010 07:03 AM

Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 4.2
 
While I did promise not to pipe up every time I finally finished a sprite, I thought it would be worthwhile to nudge the thread to show signs of life.

Now for a monster of a sprite: the Mongolian Mammoth. (Ancient mammoth? Siberian Mammoth?)

Mammoth Pics

Oh, and the replacement image for the now-defunct link (Display 1) in my previous post can be seen here:

Display 1 (male archer and mounted commander/hero)

Siberian Tiger is next. After that, I'll start on the cavalry, which I've sort of been subconsciously avoiding for some reason.

Radio_Star March 12th, 2010 12:14 PM

Re: Cinggis Qayan, Wrath of the Khans 3 eras -- Update 5
 
The mounted commander looks good, but almost seems too .. busy? It's very detailed, but I sort of lose the overall feel when looking at it.

The archer, particularly the attack sprite, is just darn awesome.


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