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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Besides the Warlock, for purely thematic purposes, shouldn't we be allowed to take the Skratti, the Gorgon, the Allfather and the Freak Lord?
Alternatively, will the mod over-ride our available pretenders/nation with the list available for the faction? In particular, forcing Vanheim to take a Vampire Queen seems a bit harsh. b/c Pretender A J P V Fountain of Blood + - + - Vampire Queen + + + + Lord of the Wild - - + - Great Black Bull - - + - Great White Bull - - + - Carrion Dragon - - + - Dracolich - + - - Bog Mummy - + - - Moloch + - - - Lord of Fertility - - + - Mother of Lions - - + - |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Ashdod plz.
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
Ashdod plz.
Edit: meme ninja'd |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
It's okay, we can be the Ashdod team, I think. I don't see anything in the rules prohibiting that. Just merge in the all-Ashdod mod. How many more Ashdods do we need?
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
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All the cheap rainbow pretenders of the 10 magic path cost have generally been excluded this game. This was partly done to protect each teams main thematic path, i.e. make it more difficult/expensive, for example, for the earth team to take blood (via vampire queen, moloch, or whatever pretenders they had) or delve into death from the start. The Sanguinarium presented some issues though (due to Vanheim and Jotunheim primarily), and I ended up having to give them the choice of the Vampire Queen, and Bog Mummy (even though both infringe on the Supplicants death path) to make sure both nations had at least something to choose from that had some blood to start. The dracolich and the carrion Dragon, are exclusive to your teams nations but probably should've been excluded due to them having no blood. I threw them to give your a team a few more pretender choices and due to the slight death flavor of your team (they've really got 1 primary path and two secondary paths) and to give y'all at least some sort of dragon. So the only non-rainbow blood pretender (and it turns out the only pretender) available to Vanheim is the Vampire Queen. I'd like your team to stick with the available pretender choices and to go blood whenever/wherever possible to fit with your primary blood theme. So 2 Fountains of Blood, 2 Vampire Queens (or a bog Mummy and a Vampire Queen) are certainly possible. The gorgon, being both earth and death was excluded for these reasons. I am not using a mod for this. All thematic/scenario restrictions are self imposed, but nonetheless mandatory. There's also an issue with the Lady of Fortune and the Old Man of the Sea along this same vein on the Usurpers (delving into the water path of the merc) which may be corrected. VFB, you can certainly take over The Children of Crom, I am sure you'll do much better job as captain than I would vs. the Dr. :) Though Ashdod has some restrictions you might not like. Hehe. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
Perhaps you could consider allowing more thematic rainbow-esque mages so long as they took a certain minimum amount of their main magic path? So for example the warlock could be required to have 4-6 as a minimum blood magic amount before being allowed to take other paths. Or just require a minimum amount of main path magic in all pretenders and lift pretender restrictions altogether (though I can see how you wouldn't want to, especially after expending all that brainpower on the matter). Just a thought. Not even sure those who might want to take such a pretender would be happy with that :P Blood uses fire, water, earth, death, nature and astral in many of its spells, so blood is kind of rainbow-flavoured anyway ;)
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 10/17.
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
The vampire queen is essentially a gag-pretender. She's completely worthless, has a domstr of 1, and costs a huge heap of points. There's a history here that I don't want to delve into, but basically she was viewed as massively overpowered in dominions II because someone was cheating.
Since our *official* secondary path is nature, if we don't want a mod to let Vanheim have a Fountain of Blood or a Moloch*, how about a green dragon for Vanheim? My issue with these restrictions is that I don't think they'll have the desired effect - my planned list of pretender builds was all scales, both because that's what blood nations *want*, and because these pretenders are mostly pretty worthless. * if we had a Mod, I'd take four molochs. Wouldn't that be themey, hmm? |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
I'm confused as to why balance would be a concern when choosing a pretender - this game isn't about balance is it?
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