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Re: Why do my berserk commanders disappear after winning fights
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Re: Why do my berserk commanders disappear after winning fights
I definitely have an example of both sides routing.
I can post the turn if you'd like. The attacker routes first with the message, then he has a berserk Ice Devil and my forces can't kill him and the routing (fatigued or bound) troops fast enough so they route. Now with the "Atlantis has routed" message alternating with the "Pangaea has routed" one. I didn't count turns, so it's possible one or the other of us routed for different reasons. I can run it with debug on, but that'll take awhile, so it'll have to wait. I wonder if it only works in that order? If the defenders route first (for % of hp reasons, or whatever) then since the attackers are supposed to autoroute first, the game doesn't bother to try to route them. Whereas if the attackers have routed and the battle keeps going long enough it's happy to try the defenders next? |
Re: Why do my berserk commanders disappear after winning fights
That's possible. I can't remember any such situation when the attacker routed first. This all sounds like one of those WAD bugs.
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Re: Why do my berserk commanders disappear after winning fights
I believe I've seen it the other way as well.
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Re: Why do my berserk commanders disappear after winning fights
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They are all just living inside a computer simulation with arbitrary rules designed for an unknown purpose, cynics say it's just for the entertainment of an extradimensional species, and the 50-turn rout 75-turn autokill rule was included to reduce hosting and coding times. That two angels duking it out for 50 rounds makes the world "unstable" in some way could be but two drunken vikings in a barfight? Quote:
It's only because the game is not balanced that you can even say you need the autokill because you can't kill SCs in another way. Anyway do you really think the game is balanced, I think you said something else about Hinnom? The game is only balanced in the sense that there is no game winner unit and there are a lot of options. People find their own way of playing. Saying that implementing a more beautiful solution than turn limit and providing other ways to deal with SCs will kill balance is just like saying that planting new trees will make the forest chaotic. It was chaotic all along the only difference is that the guides don't apply anymore... Quote:
I've had a thug routing after he had routed the enemy (he routed after chasing the last two crippled militiaman to the other side of the map and was even faster from the field in the end). |
Re: Why do my berserk commanders disappear after winning fights
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SC attacks province. Defending army routs. Some defending units can't run because their fatigue is over 100. After 75 turns, berserker couldn't kill all defenders and is killed. SC fatigue is 0 at all times and HP is always full. |
Re: Why do my berserk commanders disappear after winning fights
I can create reasonable backstory all day long - so can a lot of people. Kind of immaterial because it wouldn't be official, and it would be subjective; ie., what you find perfectly reasonably, I may not.
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Re: Why do my berserk commanders disappear after winning fights
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I am against the removal of the autokill because it makes the game *less* balanced. Hinnom as a nation - is an option. Game administrators have the ability to remove it or not. Players, have the ability to compensate either in the game setup or in diplomacy. Autokills are a game mechanic that are not subject to modification. As for finding a better way to balance SC's; or a better way of implimenting autokills - I'm certainly not opposed to it. However given the developers statements the discussion it rather bootless. |
Re: Why do my berserk commanders disappear after winning fights
So is 'defending' autokill.
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Re: Why do my berserk commanders disappear after winning fights
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